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3D game development with C/C++
·
Module 11
Simple Physics Engine
1
Euler Integration: Velocity and Acceleration in Fixed Update
Integrate velocity and acceleration into the fixed update loop using Euler integration.
2
Applying Forces to Physics Bodies
Apply forces, like gravity, to entities with a physics body.
3
Implementing AABB Stop Collision Response
Implement a simple 'stop' collision response for AABB intersections.
4
Bouncing Spheres: Reflecting Velocity for Collision Response
Implement a 'bounce' collision response for sphere intersections by reflecting velocity.
5
Understanding Friction: Opposing Motion
Apply friction as a force opposing an entity's velocity.
Previous module
Collision Detection
Next module
Audio Integration