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3D game development with C/C++
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Module 12
Audio Integration
1
Setting Up Audio Libraries in C
Set up an audio library like OpenAL or miniaudio in the C project.
2
Loading Sound Data from Files
Load sound data from files (e.g., WAV) into memory.
3
Playing Sounds and Music
Create functions to play one-shot sound effects and looping background music.
4
Dynamic Audio Control
Control global and per-source audio volume at runtime.
5
Implementing Basic 3D Positional Audio
Implement basic 3D positional audio by updating a sound's position relative to a listener.
6
Cleaning Up Audio Resources
Manage and clean up audio resources on exit.
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