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Learn graphic design
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Module 1
Blender Essentials for Sculptors
1
3D Viewport Navigation
Navigate the 3D viewport using orbit, pan, and zoom controls.
2
Navigating Blender's Interface: 3D Viewport, Outliner, and Properties Panel
Identify and use the main interface areas: 3D Viewport, Outliner, and Properties panel.
3
Mastering Modes: Object vs. Edit
Switch between Object Mode and Edit Mode and explain their primary purpose.
4
Object Manipulation Fundamentals
Perform basic object transformations: move, rotate, and scale.
5
Sculpting with Primitive Shapes
Add and delete primitive mesh objects (e.g., cube, sphere) to serve as sculpting bases.
6
Shading Techniques: Smooth vs. Flat
Apply smooth and flat shading to control surface appearance.
7
Blender File Management Fundamentals
Save, open, and manage Blender project files.
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First Steps in Digital Sculpting