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FSMs in Game Development
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Module 2
Implementing a Basic FSM in Luau
1
FSMs with If-Elseif in Luau
Implement a simple FSM using if-elseif conditional logic in Luau.
2
Table-Driven FSMs in Luau
Refactor a conditional-based FSM into a table-driven FSM using Luau tables.
3
FSM State Callbacks
Implement enter, update, and exit callbacks for each state in a table-driven FSM.
4
Implementing State Transitions with Exit and Enter Callbacks
Create a transition function that executes state changes by calling exit and enter callbacks.
5
Validating State Transitions
Add validation to the transition function to ensure a requested transition is permissible from the current state.
6
Debugging FSMs with State Transition Logging
Test and debug an FSM by printing state transitions to the output console.
Previous module
Foundations of Finite State Machines
Next module
Building a Reusable FSM Module