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FSMs in Game Development
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Module 1
Foundations of Finite State Machines
1
Finite State Machine Fundamentals
Define what a state, transition, and event are in the context of a finite state machine.
2
State Diagrams: Doors and Beyond
Draw a state diagram for a simple real-world scenario (e.g., a door that opens and closes).
3
Understanding State Diagrams: States, Transitions, and Events
Identify the current state, possible transitions, and triggering events given a state diagram.
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Implementing a Basic FSM in Luau