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FSMs in Game Development
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Module 3
Building a Reusable FSM Module
1
Building a Reusable FSM Module: Constructor & Configuration
Create a reusable FSM ModuleScript with a constructor that initializes the machine's state and configuration.
2
Defining FSM States and Callbacks
Implement a method on the FSM module to define states and their associated callbacks (enter, update, exit).
3
Defining FSM Transitions
Implement a method on the FSM module to define permissible transitions between states.
4
Triggering State Transitions with Guard Conditions
Implement a method to trigger a state transition, including support for guard conditions.
5
Verifying FSM State Transitions
Write a test script that instantiates the FSM module and verifies correct state transitions.
Previous module
Implementing a Basic FSM in Luau
Next module
Applying FSMs to NPC AI