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High-performance native telemetry engine
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Module 9
Building the High-Performance LOD Plotter
1
Why Direct Rendering of Millions of Data Points is Inefficient
Explain why rendering millions of data points directly is inefficient.
2
Min-Max Tree Data Structure for Aggregated Data
Design the data structure for a min-max tree to store aggregated data.
3
Building Min-Max Trees with Bottom-Up Algorithms
Implement a bottom-up algorithm to build the min-max tree from an array of data points.
4
Segment Tree for Min-Max Range Query
Implement a function to query the min-max range for an arbitrary interval in logarithmic time.
5
Dynamic Viewport Calculation
Calculate the visible data range based on the current zoom and pan state.
6
Decimation Algorithm for Screen Resolution-Based Point Selection
Implement a decimation algorithm to select representative points based on screen resolution.
7
Rendering with Min-Max Trees
Render the plot using the min-max tree, drawing single vertical bars when data density exceeds pixel density.
8
Viewport Culling
Implement culling logic to avoid rendering data that is outside the visible screen area.
Previous module
Custom Visualization Primitives
Next module
Integrating and Polishing the Final Application