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GDScript Fundamentals
·
Module 1
Your First Steps in Godot
1
Godot Editor Panels Explained
Navigate the Godot editor panels (Scene, FileSystem, Inspector).
2
Scene Fundamentals: Nodes and Hierarchy
Create a new scene, add nodes, and understand the parent-child hierarchy.
3
Adding and Configuring a Sprite2D Node
Add and configure a Sprite2D node to display an image.
4
Attaching Scripts and Understanding _ready()
Attach a new GDScript to a node and explain the purpose of the _ready() function.
5
Debugging with Print()
Use the print() function to send messages to the output console for debugging.
6
Declaring Variables with `var`
Declare a variable using the 'var' keyword to store and print a value.
7
Getting Started: Your First Godot Project
Create, save, and run a Godot project.
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