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C for Game Dev - Part 1
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Module 10
File I/O & Game State Persistence
File I/O with fopen, fprintf, fgets, and fclose
Read from and write to text files using fopen, fprintf, fgets, and fclose.
2
Handling File Errors Gracefully
Implement robust error handling for file operations (e.g., checking for failed fopen).
3
Saving Inventory Data to a Text File
Save the linked-list based inventory to a formatted text file.
4
Loading Inventory from File to Linked List
Load an inventory from a text file, dynamically reconstructing the linked list in memory.
5
Binary File I/O with `fread` and `fwrite`
Read from and write to binary files using fread and fwrite.
6
Optimizing Inventory Persistence with Binary Formats
Convert the inventory persistence mechanism from text to a more compact binary format.
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Build Systems & Multi-File Projects
Next module
Capstone Part 1: Game Architecture