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Learn graphic design
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Module 7
Materials and Shading
1
Shader Editor & Principled BSDF Fundamentals
Explain the role of the Shader Editor and the Principled BSDF node.
2
Material Basics: Color, Roughness, and Metallic
Create and assign a basic material, adjusting its color, roughness, and metallic properties.
3
Material Slots: Multi-Material Objects
Apply different materials to different parts of a single object using material slots.
4
Simple Procedural Noise for Surface Variation
Use a simple procedural noise texture to add subtle surface variation.
5
Material Preview Fundamentals
Preview materials in the Material Preview viewport shading mode.
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Project: Hard-Surface Sculpting
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Lighting, Composition, and Rendering