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Learn graphic design
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Module 6
Project: Hard-Surface Sculpting
1
Hard-Surface Modeling: Blockout with Primitives & Booleans
Create a hard-surface blockout model using primitive shapes and Boolean modifiers.
2
From Blockout to Sculpt: Preparing Your Mesh
Transition the blockout model into a sculptable mesh by applying modifiers and remeshing.
3
Sculpting Edges with Crease and Pinch
Use the Crease and Pinch brushes in Sculpt Mode to define and sharpen edges.
4
Hard Surface Modeling: Trim & Scrape Brushes
Apply the Trim and Scrape brushes to create clean planar surfaces and sharp intersections.
5
Organizing Hard-Surface Sculpts with Face Sets
Use Face Sets to organize and isolate different regions of a hard-surface sculpt.
6
Texturing for Realism
Add fine surface details and imperfections to enhance realism.
7
Hard-Surface Sculpting Techniques
Combine Edit Mode tools and sculpting to refine hard-surface shapes.
Previous module
Hard-Surface Foundations with Modifiers
Next module
Materials and Shading