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Learn graphic design
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Module 3
Core Sculpting Workflow and Tools
1
Sculpting with MatCaps & Studio Lighting
Use MatCaps and Studio Lighting for clear real-time visualization of sculpted forms.
2
Masking for Targeted Sculpting
Apply masks to protect parts of a mesh from being affected by brushes.
3
Refining Masks: Invert, Clear, and Sharpen
Invert, clear, and sharpen masks for precise control.
4
Voxel Remeshing for Sculpting
Use the Remesh tool (Voxel Remesher) to create uniform topology for further sculpting.
5
Dyntopo vs. Remesh: When to Use Which
Explain the difference between Dyntopo and the Remesh tool and when to use each.
6
Sculpting Dramatic Forms with Snake Hook
Use the Snake Hook brush to pull out dramatic forms like horns or tentacles.
7
Combine Objects for Unified Sculpting
Join multiple objects into a single mesh for a unified sculpt.
Previous module
First Steps in Digital Sculpting
Next module
Project: Sculpting an Abstract Form