Hello! Welcome to the next step in our journey through Blender's sculpting tools.
In our last lesson, we contrasted the Voxel Remesher with Dynamic Topology (Dyntopo), establishing them as the two core methods for managing your mesh. We saw that Dyntopo is uniquely suited for adding geometry "on the fly," which is perfect for certain creative brushes.
Today, we're going to master one of those brushes. The goal of this lesson is to learn how to use the Snake Hook brush to pull out dramatic forms like horns or tentacles. This is one of the most expressive and "sculptural" tools in Blender, allowing you to create bold, organic shapes with a single stroke. It’s a fantastic tool for letting your creativity in abstract form-finding flow freely.
We'll cover what makes the Snake Hook brush unique, why it pairs so perfectly with Dyntopo, and then put it all into practice by sculpting our own dynamic object.
1. The Essence of the Snake Hook Brush
At first glance, the Snake Hook brush might seem similar to the Grab brush we've used to adjust silhouettes. However, their functions are fundamentally different.
- The Grab brush moves a group of existing vertices from one place to another.
- The Snake Hook brush pulls geometry out from the surface and continues to extrude it along the path of your cursor, like pulling a strand of digital clay.
This distinction is key to understanding its purpose. The Grab brush is for repositioning what's already there; the Snake Hook is for creating something new that extends from the surface.

2. Unleashing the Snake Hook with Dyntopo
As you might recall from our last exercise, trying to use the Snake Hook brush on a mesh without enough geometry results in ugly stretching. The brush quickly runs out of polygons to pull on.
This is why the Snake Hook brush and Dyntopo are a perfect match. When Dyntopo is active, it adds new geometry directly under the brush as you sculpt. This means you never "run out of clay," allowing you to pull out long, complex, and detailed forms effortlessly.
Let's watch a video that demonstrates this relationship perfectly.
Blender 2.8 Grab and Snake Hook Brush
The YouTube channel Sir Pinkbeard has a great video that first compares the Grab and Snake Hook brushes, and then shows why Dyntopo is essential for the Snake Hook to truly shine.
Please watch from 01:57 to 05:06. Focus on these points: (01:57 - 02:56) Observe the basic behavior of the Snake Hook brush and how it creates forms that follow the cursor's path. (02:56 - 05:06) Pay close attention to how enabling Dyntopo transforms the brush, allowing the creator to pull out complex, branching "antler" shapes without stretching the mesh. This is the core concept of our lesson.
The video makes it clear: Dyntopo gives the Snake Hook brush a continuous supply of material to work with, turning it into a powerful tool for generating new parts of your sculpture.
For a deeper dive into the mechanics, the official Blender training material provides a great text-based explanation.
Basic Sculpting - Blender Fundamentals 4.5 LTS
The official Blender Fundamentals course explains the synergy between Dyntopo and the Snake Hook brush, and also introduces a useful complementary brush.
Please read the section titled 'Dynamic Topology & the Snake Hook'. It will reinforce what you saw in the video. Then, continue to the next short section, 'Inflating the mesh'. The Inflate brush is very useful for adding volume to the thin forms you create with the Snake Hook.
3. Hands-On Practice: Sculpting an Abstract Form
Now it's time to put this into practice. We'll create a small abstract sculpture to get a feel for the Snake Hook brush and its settings. This exercise directly mirrors the process shown in professional tutorials, like the one from 3DModels.org where the artist uses this exact technique to create the legs of a creature.
Follow these steps:
- Open Blender and go to the Sculpting workspace. You should have the default sphere ready.
- Enable Dyntopo: In the header of the 3D Viewport, click the checkbox to enable Dyntopo.
- Click the Dyntopo dropdown menu next to the checkbox.
- Set Detailing to Constant Detail.
- Set the Resolution to around 15. This gives us enough detail to work with without slowing things down.
- Select the Snake Hook Brush: You can find it in the toolbar on the left, or by pressing its hotkey, K.
- Start Sculpting:
- Click on the surface of the sphere and drag your cursor away from it. Watch as a new form is pulled out.
- Experiment with different strokes: long and straight, short and curved, wavy and complex.
- Use the
Fkey to change your brush size before you start a stroke. Notice how a larger brush creates a thicker "tendril," while a smaller brush creates a thinner one.
- Refine the Form:
- Pull out several tendrils from the main body to create a dynamic composition. Think about balance and flow.
- Try creating a branching form by starting a new stroke on the side of a tendril you've already created.
- Select the Inflate brush (hotkey
I). Gently paint over the base of your tendrils where they connect to the main body to give them more volume and a stronger connection. - Use the Smooth brush (
Shift+ Click) to soften any areas that look too jagged or lumpy.
A Note on Brush Settings
The Snake Hook brush has its own settings you can tweak. A particularly interesting one is the Deformation type.

By default, the Deformation is set to Radius Rake. Another powerful option is Elastic. You can find this setting in the Properties Panel > Active Tool > Brush Settings > Deformation. The Elastic mode creates a smoother, more fluid pulling effect, which can feel very natural for organic shapes. Try switching between them to feel the difference!
Conclusion
You've now added one of the most creative and liberating tools to your sculpting arsenal. The Snake Hook brush, when powered by Dyntopo, breaks you free from the limitations of existing geometry and lets you truly "draw" new forms in 3D space.
Key Takeaways:
- The Snake Hook brush pulls geometry from a surface along your stroke path, making it ideal for creating limbs, horns, tentacles, and abstract protrusions.
- It is most effective when paired with Dyntopo, which generates the necessary geometry on the fly to prevent stretching.
- You can control the thickness of the forms by adjusting the brush size (
Fkey). - Complementary brushes like Inflate and Smooth can be used to refine the shapes created by the Snake Hook.
Next Steps
So far, we have sculpted on a single, continuous piece of mesh. But what if you want to build a sculpture from multiple, separate parts—like attaching arms to a torso or creating a composition from several distinct shapes?
In our next lesson, we will learn how to join multiple objects into a single mesh for a unified sculpt. This is a fundamental technique for building complexity and will open the door to creating much more ambitious projects.