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Build a deep life simulation game
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Module 11
Game State & Save/Load System
1
Unified Game State with Rust Structs
Design a unified Rust struct to represent the entire game state (world, characters, relationships).
2
Saving Game State to JSON
Implement a `save_game` function to serialize the master game state struct into a single JSON file.
3
Loading Game State from JSON
Implement a `load_game` function to deserialize a JSON file and restore the entire game state.
4
Creating a Main Menu
Build a main menu screen with 'New Game' and 'Load Game' buttons.
Implementing Save/Load Features in Menus
Integrate the save/load functions with the main menu and an in-game menu.
Restoring Game State from Save Files
Ensure that active characters, objects, and relationships are correctly restored from a save file.
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Economy & Build-Buy Mode
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Lua Modding Framework & Polish