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Build a deep life simulation game
·
Module 10
Economy & Build-Buy Mode
1
Rust Backend Currency System
Implement a currency system (wallet) in the Rust backend for each character.
2
Managing Your Income and Expenses
Implement a basic income source (e.g., a scheduled daily stipend) and recurring bills.
3
Designing a Purchasable Object JSON Schema
Define a JSON schema for purchasable objects with properties like cost and need-fulfillment values.
4
Building a Buy Mode Catalog UI
Build a 'buy mode' catalog UI to display purchasable objects loaded from JSON.
5
Rust: Secure Purchases & World Integration
Implement the purchase transaction, checking funds in Rust and adding the object to the world.
Placing Purchased Objects on a Grid
Implement a grid-based system for placing purchased objects on the current lot.
7
Interacting with New Objects
Enable interactions with newly placed objects (e.g., sleeping in a purchased bed).
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LLM-Powered Dialogue Generation
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Game State & Save/Load System