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Build a deep life simulation game
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Module 4
World Setup & Character Spawning
1
Mixamo & Poly Haven: Importing 3D Assets
Import and configure 3D character models from Mixamo and environment assets from Poly Haven.
2
Creating a Base Unity Scene
Set up a reusable Unity game scene with lighting and placeholders for world objects.
3
JSON Schema for World and Spawns
Define a JSON schema for a pre-built world containing lots and character spawn locations.
Loading World Data from JSON in Rust
Implement a Rust function to load world data from JSON.
Loading Characters from JSON in Unity
Load a character from a JSON file and instantiate their corresponding prefab in the Unity scene.
6
Third-Person Camera Control: Follow and Orbit
Implement a third-person camera controller that follows and orbits the player-controlled character.
7
Point-and-Click Movement with NavMesh
Enable point-and-click character movement using Unity's NavMesh system.
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Character Data Model & Creation
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Needs System & Autonomous AI