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Build a deep life simulation game
·
Module 5
Needs System & Autonomous AI
1
Implementing a Needs System in Rust
Implement a needs system in Rust with four needs (hunger, energy, social, fun) that decay over time.
2
Calculating Mood Scores with Weighted Needs in Rust
Define a mood score in Rust computed as a weighted function of current need levels.
3
Rust Game Clock: Time Control & Decay
Create a game clock in Rust with pause, normal, and fast-forward speeds that drives need decay.
4
Implementing Need-Fulfilling Interactions in Rust
Create four need-fulfilling interactions (e.g., eat, sleep) that modify need values in the Rust backend.
5
Rust AI: Need-Based Action Selection
Build a simple autonomous AI in Rust that selects a need-fulfilling action based on the character's lowest need.
Unity UI: Needs & Mood Progress Bars
Expose need and mood values to Unity and display them as updating UI progress bars.
7
Autonomy Toggle: Player vs. AI Control
Implement an autonomy toggle in the UI to switch between player-controlled and AI-controlled modes.
Previous module
World Setup & Character Spawning
Next module
Player Interaction Framework