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Build a deep life simulation game
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Module 6
Player Interaction Framework
Raycasting for Object Selection in Unity
Implement a click-to-select system for interactable objects and characters in Unity using raycasting.
2
Dynamic Radial Menus for Interactive UIs
Build a dynamic radial menu UI that appears on selection and displays available interactions.
3
Modeling Interactions in JSON
Define interactions as data-driven entries in JSON, specifying their type and associated need changes.
4
Contextual Radial Menus
Filter the radial menu to show only contextually relevant interactions (e.g., 'Sit' on a chair).
5
Unity Animation Triggers for Interactions
Trigger the appropriate character animation in Unity based on the selected interaction.
6
Updating Character Needs & Mood in Rust
Send an interaction command to Rust to update the character's needs and mood upon completion.
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Needs System & Autonomous AI
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Social Simulation & Relationships