Skip to main content

Someone wanted to learn this too, so Grasp built them a personal learning path.

You can keep exploring this one or create a path like this one shaped around you.

Game Design

11 Modules · 71 Lessons

Recommended resources

Module 2

Interactive Narrative Design

Module 3

Designing for Young Audiences

Module 4

Audiovisual Design for Interactive Stories

Module 5

Prototyping Interactive Narratives with Twine

Module 6

Introduction to Programming with GDScript

Module 7

Godot Fundamentals: Scenes and UI

Module 8

Scripting the Narrative System in Godot

Module 9

Polishing the Experience: Audio, Effects, and Persistence

Module 11

Playtesting with Young Players