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C for Game Dev - Part 1
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Module 6
Practical Application: Array-Based Inventory
1
Array-Based Inventory Management System
Design and implement an array-based inventory management system using an array of structs.
2
Inventory Management Functions
Write functions to add, remove, and display items in the inventory.
3
Building a Combat System: Functions for Player and Enemy Actions
Implement a combat loop using functions for player and enemy actions (e.g., attack, heal, defend).
4
Symbolic Constants for Game Parameters
Use preprocessor directives (#define) to create symbolic constants for game parameters (e.g., inventory size).
5
Conditional Compilation for Debug Logging
Use conditional compilation (#ifdef) to enable or disable debug logging statements.
6
Debug Macro: Print Variable Name and Value
Create a debug macro that automatically prints a variable's name and its value to aid in tracing.
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Structuring Game Data
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Dynamic Memory & Memory Safety