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C for Game Dev - Part 1
·
Module 5
Structuring Game Data
1
Structs for Game Entities
Define and initialize structs to group related data for game entities (e.g., a player or item).
2
Accessing Struct Members: Dot vs. Arrow Operator
Access struct members directly and through pointers using the arrow (->) operator.
3
Passing Structs: Value vs. Pointer
Pass structs to functions by value and by pointer, explaining the trade-offs of each method.
4
Nested Structs for Game Entities
Implement a game entity using nested structs (e.g., a player struct containing a weapon struct).
5
Managing Game States with Enums
Use enums to represent discrete game states (e.g., MENU, PLAYING, GAMEOVER).
6
Simplifying Complex Data Types with `typedef`
Create readable type aliases for complex data types like structs and enums using typedef.
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Game-Oriented String Manipulation
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Practical Application: Array-Based Inventory