Skip to main content
grasp.study
About
Explore
Pricing
Log in
Try it for free
Back to course
👋
Welcome to a Grasp lesson
Create a free account
to keep studying and create your own study path.
C for Game Dev - Part 1
·
Module 4
Game-Oriented String Manipulation
1
Mapping Commands to Descriptions with String Arrays
Implement a lookup table using an array of strings to map game commands to descriptions.
Command Parser Basics
Build a basic command parser that tokenizes user input (e.g., 'go north', 'take sword') using strtok_r or manual parsing.
3
Parsing and Reassembling Game Messages
Construct formatted game messages by parsing and reassembling string components.
4
Safe Input Handling with `fgets()` and `sscanf()`
Parse user input safely using fgets() and sscanf(), preventing buffer overflows.
5
Two-Pointer Algorithm for Palindrome Validation
Implement a two-pointer algorithm to validate a game code (e.g., check if a string is a palindrome).
Previous module
Arrays, Pointers, and C Strings
Next module
Structuring Game Data