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2D RPG Game Development Basics
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Module 1
Unity and C# Foundations
1
Unity Editor Fundamentals
Navigate the Unity Editor interface, including scene view, project window, and inspector.
2
Scripting Game Objects in C#
Write C# scripts using variables, functions, and control flow to manipulate game objects.
3
Custom Classes for Game Components
Apply object-oriented principles by creating custom classes for game components.
4
Mastering the Unity Game Loop
Use the Unity Game Loop by implementing logic in Awake, Start, and Update methods.
5
Handling Player Input (Keyboard & Gamepad)
Implement basic player input handling for keyboard and gamepad controls.
6
Attaching and Modifying Components
Attach components to GameObjects and modify their properties in the editor and via script.
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