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Lesson 28

Simplifying Facial Features from Various Angles

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Hello! Welcome back to our course on deconstructing the world into simple forms.

In our last lesson, you did an excellent job assembling the complete Loomis head structure from front, profile, and three-quarter views. You now have a solid "wireframe" or scaffold to work with. But a house isn't complete with just the framing; it needs windows, doors, and other features.

Today, we will focus on constructing those features. Our learning outcome is to construct simplified forms for facial features (eyes, nose, mouth, and ears) from different angles. We'll treat each feature as a separate 3D object, breaking it down into basic geometric forms. Think of this as creating a library of reusable components that we can later place onto the head structure you've mastered.

1. The Nose: A Central Wedge

The nose is a great starting point. It's a prominent, relatively rigid structure that sits right in the center of the face, acting as a key landmark for orientation. The most effective way to simplify it is to think of it as a wedge or a simple box with top, bottom, and side planes. Understanding these planes is the key to drawing the nose convincingly from any angle.

How to Draw a Nose - Anatomy and Structure

To see this simplification in action, let's watch a video from the Proko channel titled 'How to Draw a Nose - Anatomy and Structure'. It does a superb job of demonstrating how to think about the nose as a 3D form.

Please watch from 00:44 to 02:26. As you watch, focus on: The initial simplification of the nose into a box (00:44). How the side planes change in width as the head turns side-to-side (yaw) (01:14). How the top and bottom planes become more or less visible as the head tilts up and down (pitch) (01:44).

The key takeaway from the video is that before you worry about nostrils and subtle curves, you must first solve the perspective of this simple wedge. If the underlying box is pointing in the right direction, the nose will feel correctly anchored to the face.

Once you have the main box, you can refine it by considering its major components: the bridge, the ball, and the wings (nostrils). Proko breaks this down beautifully (from 02:26 onwards in the video), showing how these are just smaller forms that interlock. For our purposes, the most important simplification is the main wedge.

Simplified Block-Out Head from Multiple Angles
This image of a simplified block-out head shows the nose as a clear, geometric wedge. Notice how the top plane, side planes, and bottom plane are all distinct. This is the kind of simple, planar thinking we are aiming for.
Test your understanding!

When drawing a head that is tilted significantly upwards (a "worm's eye" view), which plane of the simplified nose 'box' will be most visible: the top plane, the side planes, or the bottom plane?

Show answer

The bottom plane. As the head tilts up, we see more of the underside of the nose, including the nostrils. The top plane of the nose will become foreshortened and may disappear from view entirely.


2. The Mouth: Forms on a Cylinder

The mouth and lips present a different challenge. They are soft, flexible, and, most importantly, they sit on a curved surface. A common mistake is to draw the lips as if they are on a flat plane, which makes them look pasted on. The secret is to understand the underlying form of the teeth and gums, which can be simplified as a cylinder.

How to Draw Lips - Anatomy and Structure

Let's watch another excellent video from Proko, 'How to Draw Lips - Anatomy and Structure'. It introduces the concept of the 'tooth cylinder', which is fundamental to drawing believable lips.

Please watch from 00:26 to 03:18. Pay close attention to: The 'bloated tuna can' or tooth cylinder as the foundational form (00:26). Notice how the lips wrap around this curve. The simplification of the lips into a staircase of major planes (01:14). The further breakdown into five smaller, pillow-like forms that overlap (02:30).

The core ideas here are:

  • The Tooth Cylinder: Always visualize the lips wrapping around a curved surface. This means that in a 3/4 view, the part of the lips closer to you will overlap and obscure the part further away.
  • Pillow Forms: Thinking of the lips as three forms on top and two on the bottom helps in understanding their volume. The central "tubercle" on the top lip wedges between the two bottom forms, creating a characteristic overlapping pattern.

3. The Eyes: Spheres in Sockets

The eye is, fundamentally, a sphere sitting inside a socket in the skull. The eyelids are like curtains of flesh that wrap around this spherical form. Therefore, to draw an eye correctly from any angle, you must think about the eyeball as a 3D sphere first.

Drawing Heads from Different Angles

Let's look at a practical, step-by-step method for constructing the eyes. This article from Clip Studio TIPS provides a very clear, geometric approach.

Please read the section titled 'Drawing the Eyes in Different Angles'. Focus on the concept of the 'eye-bed' (a parallelogram or trapezoid) as the socket, and how the spherical eyeball is placed inside it. Follow the steps for drawing the eyelids wrapping around the sphere.

This method gives you a repeatable formula:

  1. Draw the Socket: Start with a simple parallelogram or trapezoid shape for the eye socket (the "eye-bed"). The shape of this plane changes depending on the viewing angle.
  2. Place the Sphere: Draw a circle for the eyeball inside this socket.
  3. Wrap the Lids: Draw the upper and lower eyelids as curves that follow the contour of the sphere. Remember that the eyelids have thickness.

This construction-based approach ensures your eyes look like they have volume and are properly set into the head, rather than appearing as flat symbols.


4. The Ears: A Complex Cartilaginous Structure

Ears can seem like the most complicated feature, with all their strange bumps and hollows. However, they too can be simplified. The main shapes to identify are the outer rim (Helix) and the "Y" shaped inner ridge (Antihelix).

How to Draw Ears: Simplified Ear Structure and Shading Tips

This article, 'How to Draw Ears' from Han Studio, provides an excellent breakdown of the ear's structure and a simple method for constructing it.

Please read the sections starting from 'Observation method for the five major structural areas of the ear' through 'Shape changes of the ear from different angles'. Focus on: Identifying the main parts, especially the Helix (outer rim) and Antihelix (inner 'Y' shape). The simplification process under 'How to Draw Ears', which starts with a simple geometric outline. The final images showing how the ear's shape appears compressed or changes from different viewpoints.

Here's a simplified breakdown of the ear's construction:

  1. General Shape: Start with a simple oval or a C-shape, tilted slightly backward.
  2. Find the 'Y': The most important internal landmark is the Antihelix, which looks like a soft 'Y' shape. If you can place this correctly, the rest of the forms fall into place around it.
  3. Add the Bowl: The hollow part of the ear (the Concha) can be thought of as a small bowl.
  4. Wrap the Rim: Draw the outer rim (the Helix) wrapping around the 'Y' shape, often tucking in behind it at the top.

From a direct front view, the ear is heavily foreshortened and looks like a thin sliver. From the side, its full complexity is visible. From the back, it resembles a cup handle attached to the head.


Practice Exercise (15 minutes)

Now it's time to put this into practice. The goal here is not to create beautiful, finished drawings, but to quickly sketch the simplified forms of each feature from different angles.

On a sheet of paper, divide your page into four rows, one for each feature (Nose, Mouth, Eyes, Ears). In each row, draw the feature from three key angles:

  • Front View
  • Profile (Side) View
  • Three-Quarter (3/4) View

Focus on the construction, not the details.

  • For the nose, draw the wedge/box.
  • For the mouth, sketch the underlying cylinder and then the "pillow" forms wrapping around it.
  • For the eyes, draw the parallelogram socket and the sphere with wrapping lids.
  • For the ears, sketch the tilted oval and the main 'Y' shape within it.

Think of these as wireframe models. Use light, confident lines.


Conclusion

Great work today! You've broken down the four major facial features into manageable, geometric forms. This is a crucial step in learning to deconstruct and build complex objects.

Key Takeaways:

  • Nose: Simplify to a wedge/box with clear top, side, and bottom planes.
  • Mouth: Simplify to forms that wrap around an underlying "tooth cylinder."
  • Eyes: Simplify to spheres sitting in sockets, with eyelids wrapping around the spherical form.
  • Ears: Simplify to an outer rim (Helix) and an inner 'Y' shape (Antihelix).

Next Lesson Preview:
You have now built the head scaffold and a library of feature components. In our next lesson, we will put it all together. We will learn how to place these simplified features onto the constructed Loomis head, ensuring they align correctly and wrap around the curved surfaces of the face. This is where your construction will truly come to life.