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C for Game Dev - Part 1
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Module 12
Capstone Part 2: Logic & Persistence
1
Implementing Core Game Command Handlers
Implement command handlers for core game actions like 'take', 'drop', and 'look'.
2
Saving and Loading Game State
Write functions to save the complete game state (player data, room states, all linked lists) to a binary file.
3
Loading Game State from Binary Files
Write functions to load a game state from a binary file, correctly reconstructing all dynamic data structures.
4
Implementing Save/Load in Your Game Loop
Integrate the save/load functionality into the main game loop via user commands.
5
Debugging with GDB for Logic Errors
Perform a final debugging pass on the complete project using GDB for logic errors.
6
Valgrind: Final Memory-Safety Check
Conduct a final memory-safety check on the complete project using Valgrind to ensure no leaks or invalid accesses.
End of course,
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