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FSMs in Game Development
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Module 5
Applying FSMs to UI Flow
1
UI Flow as a State Diagram
Map out a UI flow as a state diagram (e.g., MainMenu, Settings, Gameplay, PauseMenu).
2
UI FSM for ScreenGuis
Implement a UI FSM that shows and hides different ScreenGuis based on the current state.
3
FSM Transitions on User Input
Handle user input events, such as button clicks, as triggers for FSM transitions.
4
Tweening UI Transitions
Implement animated transitions between UI states using TweenService.
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Applying FSMs to NPC AI
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Applying FSMs to Game State