Introduction
Hello! In our previous module, we concluded our study of evolutionary game theory by analyzing the Hawk-Dove game. We saw how stable strategies could emerge in a population based on fitness payoffs, treating behaviors like 'Hawk' or 'Dove' as hard-wired traits. This was a powerful way to model strategy without assuming conscious deliberation.
Now, we pivot to a new and fascinating field: Behavioral Game Theory. The classical models we've studied so far—Nash Equilibrium, Subgame Perfection, and Iterated Dominance—all rest on a powerful but strict assumption: that players are perfectly rational, infinitely calculating, and purely self-interested maximizers of their own payoffs.
But what if they aren't?
Behavioral game theory bridges the gap between the abstract mathematical models and the often surprising realities of human psychology. It uses laboratory experiments to test the predictions of classical theory and builds new models to account for how real people behave.
In this lesson, we will address our first learning outcome in this module: to identify key experimental results that show systematic deviations from classical game theory predictions. We will examine a few foundational games, establish the 'rational' prediction, and then look at the experimental evidence that tells a different story. This will lay the groundwork for the rest of the module, where we will try to understand why these deviations occur.
What is Behavioral Game Theory?
Before diving into the experiments, let's get a clearer sense of the field's purpose. It doesn't aim to "disprove" game theory, but rather to enrich it with empirical evidence about human preferences and reasoning.
Please read the introduction to this chapter on Behavioral Game Theory by Simon Gächter. It provides an excellent overview of the field's goals and its relationship to classical game theory.
Read the first two sections of the chapter, titled 'Introduction' and the short, un-headed section that follows, which begins 'By contrast, the approach of behavioral game theory...'. Focus on the four research questions that BGT aims to answer.
As the text highlights, BGT seeks to understand the extent to which standard theory works, and where it doesn't, to uncover the underlying psychological drivers of behavior. We'll start this process by looking at the "deviations."
Deviation 1: Surprising Cooperation in the Prisoner's Dilemma
Let's start with the most famous game of all. As you'll recall, the Prisoner's Dilemma has a single, dominant strategy equilibrium: both players defect (or "Fink"). A rational, self-interested player should always defect, regardless of the other's action. The prediction is unequivocal.
What do real people do?
This excerpt from Martin Osborne's textbook discusses the experimental evidence from the Prisoner's Dilemma. It highlights the main finding and discusses the complexities of interpreting it.
Please read the box titled 'EXPERIMENTAL EVIDENCE ON THE PRISONER'S DILEMMA'.
The key finding, replicated across countless experiments, is that people cooperate far more often than classical game theory predicts. While cooperation rates vary, they are almost never zero.
- Classical Prediction: 100% of players choose to Defect/Fink.
- Experimental Result: A significant fraction of players choose to Cooperate/Stay Quiet.
This suggests that the simple model of payoffs might be missing something. Players may not be purely "selfish" in the way the model assumes; they might have preferences for fairness, or perhaps they simply fail to correctly identify their dominant strategy. This was one of the first major cracks in the armor of the perfect rationality assumption.
Deviation 2: The Rejection of "Free Money" in the Ultimatum Game
The Prisoner's Dilemma shows a deviation from a dominant strategy equilibrium. The Ultimatum Game reveals a similar deviation from a subgame perfect equilibrium, challenging the principle of backward induction.
Let's first understand the game and its "rational" solution.
GTO-4-06: Subgame Perfect Application: Ultimatum Bargaining
This video from 'Game Theory Online' clearly explains the structure of the Ultimatum Game and uses backward induction to derive the subgame perfect Nash Equilibrium.
Watch the first part of the video, from the beginning to 04:33. Focus on the logic of backward induction: what should the Responder do, and how does that determine the Proposer's optimal offer?
The logic of subgame perfection is ironclad:
- In the final subgame, the Responder (Player 2) is choosing between accepting an offer and getting 0. A rational player will always choose over 0.
- The Proposer (Player 1), anticipating this, knows that any offer greater than zero will be accepted. To maximize their own payoff, the Proposer should offer the smallest possible positive amount (e.g., 1 cent out of $10).
- Classical Prediction: The Proposer offers the smallest possible positive amount, and the Responder accepts.
- Experimental Result: Now, let's see what really happens.
GTO-4-06: Subgame Perfect Application: Ultimatum Bargaining
Continuing with the same video, let's look at the actual data from thousands of rounds of this game being played.
Watch from 04:33 to 07:23. Pay attention to two key things: the distribution of offers made by Proposers, and the rejection rates for low offers.
The experimental data reveals two major deviations:
- Offers are much fairer than predicted. The most common offer is a 50/50 split, not the minimum possible amount.
- Low offers are frequently rejected. Responders often choose to receive a payoff of 0 rather than accept what they perceive as an unfair offer (e.g., keeping $9 and offering $1).
This is a powerful result. It demonstrates that people are willing to pay a price (by forgoing a small gain) to punish behavior they see as unfair. This points to the existence of social preferences, where a person's utility depends not just on their own payoff, but also on the payoffs of others and the perceived fairness of the process.
Deviation 3: Limited Reasoning in the "Beauty Contest" Game
So far, the deviations could be explained by players having "social" preferences. But what if players are purely self-interested, but simply lack the infinite cognitive horsepower that classical models assume? The "Beauty Contest" game, inspired by a thought experiment by John Maynard Keynes, is a brilliant tool for measuring players' depth of strategic reasoning.
First, let's understand the game and its Nash Equilibrium.
GTO-1-06: Strategic Reasoning and the Keynes Beauty Contest Game
This video, also from 'Game Theory Online', walks through the logic of the Beauty Contest game. The reasoning process is a clear example of the iterated elimination of dominated strategies.
Watch from 01:00 to 03:29. Follow the logical steps of how the range of possible winning numbers shrinks with each level of reasoning, ultimately converging on a single number.
As the video explains, if everyone is perfectly rational, and knows that everyone else is perfectly rational (and so on, ad infinitum), the process of iteratively eliminating dominated strategies leads to a unique Nash Equilibrium: everyone chooses 1.
- Classical Prediction: All players announce the number 1.
- Experimental Result: Let's look at the data from over 10,000 players.
GTO-1-06: Strategic Reasoning and the Keynes Beauty Contest Game
Now for the results. See how the actual distribution of choices compares to the theoretical prediction.
Watch from 03:29 to 06:45. Observe the histogram of choices. Where are the main spikes in the data, and what level of reasoning do they correspond to?
The results are starkly different from the prediction:
- Almost nobody chooses the equilibrium number, 1.
- There are large spikes in the data corresponding to what you would expect from players performing only a few steps of reasoning:
- A spike at 50 (Level-0 thinking: choosing randomly).
- A spike around 33-35 (Level-1 thinking: 2/3 of 50).
- A spike around 22-23 (Level-2 thinking: 2/3 of 33).
This shows that human rationality is bounded. Most people do not, and perhaps cannot, perform the infinite series of deductions required to reach the Nash Equilibrium. They think a few steps ahead and then stop. This insight is the basis for "level-k" models of strategic thinking, which we will explore later.
A Quick Look at Another Classic: The Centipede Game
To reinforce the point about backward induction failures, consider the Centipede Game. In this sequential game, two players take turns choosing to either TAKE a slightly larger share of a growing pot of money, ending the game, or PASS the decision to the other player, which causes the pot to grow.
Backward induction gives a definitive, if disheartening, prediction: Player 1 should TAKE the money on the very first move. Why? Because Player 1 assumes Player 2 would TAKE it on the last move, which means Player 1 should TAKE it on the second-to-last move, and so on, all the way back to the beginning.
But look at the experimental results:

Once again, behavior systematically deviates. Players almost never end the game on the first move. They exhibit a degree of trust and reciprocity, passing to their opponent in the hope of reaching the larger payoffs later in the game.
Conclusion
Today, we've taken our first step into behavioral game theory by identifying crucial instances where the predictions of classical theory do not match the observed behavior of real people.
Key Takeaways:
- Classical game theory models behavior based on assumptions of perfect rationality and pure self-interest.
- Behavioral game theory uses experiments to test these predictions and has found systematic, predictable deviations.
- In the Prisoner's Dilemma, people cooperate more than the dominant strategy equilibrium would suggest.
- In the Ultimatum Game, proposers make fairer offers and responders reject low-but-positive offers, violating the predictions of subgame perfection.
- In the Beauty Contest and Centipede Games, players exhibit bounded rationality, performing only a few steps of strategic reasoning rather than the infinite iteration or full backward induction required for the equilibrium prediction.
These results don't mean game theory is "wrong." They mean that to build models that are useful for "meaningful planning in a chaotic world," as you put it, we need to enrich our models to account for the realities of human psychology: social preferences and bounded rationality.
Preview of the Next Lesson:
We will begin the work of "enriching our models" in the next lesson. We will dive deeper into the Ultimatum Game, formally analyzing how concepts like fairness and social preferences can be mathematically incorporated into a player's utility function to explain why someone might reject an "unfair" offer.