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Build a deep life simulation game
·
Module 8
Hierarchical Conversation System
1
Crafting Conversation Pack Schemas with Hierarchical Topics
Design a JSON schema for conversation packs with a hierarchy of topics and specific interactions.
2
Crafting Conversation Starters: Friends vs. Strangers
Create starter conversation packs for 'Friends' and 'Strangers' with distinct topics.
3
Designing a Conversational UI Flow
Build a conversation UI that allows the player to navigate from pack to topic to interaction.
Filtering Conversation Topics by Relationship Type
Filter available conversation topics based on the relationship type between two characters.
5
Filtering Interactions by Character Traits and Moods
Filter available interactions within a topic based on the characters' traits and current moods.
6
Measuring Character Chemistry: Interaction Success Rates
Calculate interaction success rates using a compatibility score derived from both characters' personalities.
7
Show Interaction Results
Display the interaction outcome (success/failure, mood/relationship changes) in the UI.
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Social Simulation & Relationships
Next module
LLM-Powered Dialogue Generation