Hello! Welcome to the next lesson on your journey to mastering Fusion 360.
In the last lesson, we established the bedrock of assemblies by using Rigid Joints. You learned how to ground a component as a fixed anchor and then lock other components to it, removing all relative motion. This is perfect for static assemblies.
Today, we'll bring your designs to life by re-introducing controlled motion. This lesson focuses on defining single-axis movement using two of the most common and useful joint types: Revolute and Slider. These are the fundamental tools for creating any part that needs to hinge, pivot, or slide. For your goals, this means designing things like hinged lids for gaming accessory cases or sliding drawers for your future desk project.
By the end of this lesson, you will be able to create assemblies with functional, single-axis rotational and linear motion.
1. The Revolute Joint: Creating Rotation
A Revolute joint constrains the motion between two components to a single rotational axis, just like a pin in a hinge. It removes all three translational degrees of freedom and two rotational degrees of freedom, leaving only one axis of rotation free.

The process is very similar to creating a Rigid joint. You use the Joint or As-Built Joint command, select the two components you want to relate, but instead of choosing "Rigid" for the motion type, you'll select Revolute.
The video below gives an excellent demonstration of how to apply a Revolute joint to create a hinge.
Creating MOVING HINGE JOINTS in Autodesk Fusion 360 with the Revolute Joint!
Watch this segment from The Fusion Essentials to see how to define a Revolute joint. Pay close attention to how the joint origin point is selected, as this defines the center of rotation.
Watch from 01:43 to 04:13. The video demonstrates using the standard 'Joint' command, where one component moves into position to meet the other.
Setting Realistic Motion with Joint Limits
By default, a Revolute joint allows for 360 degrees of rotation. This is fine for a wheel, but not for a door or a lid that should stop at a certain point. To control this, you can edit the joint and define Joint Limits.
This feature is what makes your digital prototypes behave like their real-world counterparts. You can set minimum and maximum angles of rotation to prevent components from passing through each other.
The next part of the same video clearly explains how to set these limits.
Creating MOVING HINGE JOINTS in Autodesk Fusion 360 with the Revolute Joint!
Now, let's see how to constrain the hinge's movement. This is a critical step for creating functional and realistic assemblies.
Watch from 04:47 to 06:51. Observe how the minimum and maximum rotation angles are set to stop the hinge from closing or opening too far.
2. The Slider Joint: Creating Linear Motion
The Slider joint works on the same principle as the Revolute joint but for linear motion. It constrains components to move back and forth along a single axis. This is the joint you would use for a drawer, a piston in a cylinder, or any part that needs to slide in a track.

You apply it in the same way as other joints:
- Activate the
JointorAs-Built Jointcommand. - Select the two components.
- In the
Motiontab, select Slider. - Select a reference edge or axis that defines the direction of sliding.
- Just like with Revolute joints, you can then define
Joint Limitsto set the minimum and maximum travel distance.
The following resource provides a clear, step-by-step guide for applying a Slider joint with motion limits in the context of a tripod leg assembly.
Day 23 of Learn Fusion 360 in 30 Days
This tutorial from Product Design Online demonstrates applying a Slider joint using the 'As-Built Joint' command, which is perfect for when parts are already modeled in position. It also walks through setting motion limits.
Read the section starting from 'The lower tripod legs should slide...' down to '...the tubes remain together.' Focus on the steps for selecting the 'Slider' motion, defining the 'Snap' location (the axis of motion), and setting the 'Joint Motion Limits'.
3. Hands-On Practice
It's time to apply these concepts. We'll create two small, separate designs to isolate each skill. Since your preference is to design from scratch, this will be great practice.
Practice A: Box with a Hinged Lid (Revolute Joint)
- Start a new design.
- Create the Box:
- Create a sketch on the ground plane (XY). Draw a
100 mmx60 mmrectangle. - Extrude it upwards by
40 mmto create a new body. - Use the Shell tool (
Modify > Shell) to hollow out the box. Click the top face and specify a thickness of3 mm. - In the Browser, right-click the body and select Create Components from Bodies. Name this component
Box. - Ground the
Boxcomponent (right-click > Ground).
- Create a sketch on the ground plane (XY). Draw a
- Create the Lid:
- Create a new sketch on the top rim of the
Box. - Draw another
100 mmx60 mmrectangle. - Extrude it upwards by
3 mm, ensuring the operation is set to New Component. Name itLid.
- Create a new sketch on the top rim of the
- Apply the Hinge:
- Because the
Lidis already in its final closed position, we can use an As-Built Joint (Assemble > As-Built Joint). - In the dialog, select the
LidandBoxcomponents. - Set the Motion Type to Revolute.
- For the Position, hover your mouse over one of the long, top outer edges of the
Boxuntil a joint origin icon appears at its center. Click to select it. This defines your hinge axis. - Click OK.
- Because the
- Test and Refine:
- Click and drag the
Lid. It should pivot around the edge you selected. - Find the joint in the Browser (under the
Jointsfolder), right-click it, and select Edit Joint Limits. - Check the boxes for
MinimumandMaximum. Set the minimum to0 degand the maximum to95 deg. - Click OK. Now, the lid should open just past vertical and stop, mimicking a real box.
- Click and drag the
Practice B: Block in a Track (Slider Joint)
- Start a new design.
- Create the Track:
- Create a sketch on the front plane (XZ). Draw a C-shaped profile for a track. For example, a
40 mmtall by20 mmwide channel with3 mmthick walls. - Extrude this profile
150 mmto create a new component. Name itTrack. - Ground the
Trackcomponent.
- Create a sketch on the front plane (XZ). Draw a C-shaped profile for a track. For example, a
- Create the Sliding Block:
- Create a new sketch on the end face of the
Track. - Draw a rectangle that fits inside the channel with a small clearance (e.g., if the inside of the channel is
14mmwide, make your block13.8mm). - Extrude this rectangle
25 mm, ensuring the operation is New Component. Name itSlider.
- Create a new sketch on the end face of the
- Apply the Slider Joint:
- Use an As-Built Joint. Select the
SliderandTrackcomponents. - Set the Motion Type to Slider.
- For Position, select one of the long edges of the
Trackto define the direction of motion. - Click OK.
- Use an As-Built Joint. Select the
- Test and Refine:
- Drag the
Sliderblock. It should move freely along the track. - Edit the joint's limits. Set the
Minimumto0 mmand theMaximumto125 mm(150 mmtrack length -25 mmblock length). - The block should now slide from one end to the other and stop correctly.
- Drag the
Conclusion
Excellent work. You've now moved beyond static assemblies and can create designs with intended, predictable motion. This is a massive step toward designing functional parts for your projects.
Key Takeaways:
- Revolute Joints are for single-axis rotation (hinges, pivots).
- Slider Joints are for single-axis linear motion (tracks, drawers).
- The application process involves selecting the components, the motion type, and a position/axis for the motion to occur around.
- Joint Limits are essential for simulating realistic mechanical constraints and preventing parts from moving through each other.
In our next lesson, we will focus more on the As-Built Joint. While we used it today for convenience, the next session will formalize the strategy of when and why to use it, particularly in the context of "top-down" design where components are designed in their final assembled positions.