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Dominated Strategies: Identification and Elimination

Introduction

Welcome to our second lesson. In our previous session, we established the formal definition of a strategic game using players, strategy sets, and utility functions. We also acknowledged the core assumption that players are rational and that this rationality is common knowledge.

Today, we'll put that assumption to work. Our goal is to identify and eliminate strictly dominated strategies. This is our first "solution concept"—a method for simplifying a game by ruling out choices that a rational player would never make. Think of this as a powerful preprocessing step in an algorithm designed to find a game's solution. By pruning the search space of strategies, we can make the task of finding an equilibrium much more tractable.

What is a Strictly Dominated Strategy?

The most basic consequence of rationality is that a player will not choose an option if they have another option that is always better, no matter what their opponents do. This is the essence of a strictly dominated strategy.

Let's get the formal definition on the table. A strategy for player is strictly dominated by another strategy if playing yields a strictly higher payoff than playing , for every possible combination of strategies chosen by the other players.

Mathematically, is strictly dominated by if:

Here, represents a profile of strategies for all players except player .

To see this definition explained and applied, let's watch a short video.

GTO-3-02: Strictly Dominated Strategies and Iterative Removal

This video from Game Theory Online provides a clear definition of strictly dominated strategies and the core idea behind why rational players avoid them.

Watch from 02:10 to 04:50. Focus on the formal definition and how the strict inequality ('>') is crucial. It means the dominating strategy must be better in all circumstances, not just some.

The key takeaway is in Claim 4.1 from the textbook Game Theory: An Introduction: "A rational player will never play a strictly dominated strategy." This is the logical foundation for our next step.

Iterated Elimination of Strictly Dominated Strategies (IESDS)

If we accept that no rational player will play a strictly dominated strategy, we can simply remove those strategies from the game matrix. But the logic doesn't stop there. This is where the assumption of common knowledge of rationality becomes critical.

  1. I am rational, so I won't play my dominated strategies.
  2. You are rational, so you won't play your dominated strategies.
  3. I know you are rational, so I know you will eliminate your dominated strategies. This effectively creates a smaller game.
  4. In this new, smaller game, some of my remaining strategies might now become dominated, even if they weren't in the original game. I can then eliminate them.
  5. You know that I know that you are rational... and so on.

This recursive reasoning gives rise to the process of Iterated Elimination of Strictly Dominated Strategies (IESDS).

Flowchart for Iterated Elimination of Strictly Dominated Strategies (IESDS)
This flowchart illustrates the IESDS algorithm. We repeatedly search for and eliminate strictly dominated strategies for any player until no more such strategies can be found in the reduced game.

Let's see this process in action. The following video provides an excellent step-by-step walkthrough of IESDS on a 3x3 game.

GTO-3-02: Strictly Dominated Strategies and Iterative Removal

Watching this iterative process is the best way to understand it. Pay close attention to how eliminating a strategy for one player can create a new dominated strategy for the other player in the next round.

Watch the segment from 04:50 to 08:52. Follow along with the payoff matrix as strategies for the column player (R), then the row player (M), and so on, are eliminated one by one.

As you saw, a complex 3x3 game was reduced to a single, unique prediction: (Down, Center). A game that can be solved to a unique outcome this way is called dominance solvable.

Here is another visual representation of the process, showing how the matrix shrinks at each step.

Eliminating Strictly Dominated Strategies
This sequence of matrices shows a 2x3 game being reduced. First, Player 2's 'Right' strategy is eliminated because it's dominated. In the resulting 2x2 game, Player 1's 'Down' strategy becomes dominated and is also eliminated, leaving a simple 1x2 game.

Two Crucial Properties of IESDS

For IESDS to be a reliable tool, we need to be sure of two things: that the order of elimination doesn't change the outcome, and that the process doesn't accidentally get rid of important solutions.

  1. Order Independence: For strictly dominated strategies, the order in which you eliminate them (e.g., player 1 first or player 2 first) does not matter. You will always end up with the same set of remaining strategies. This is a powerful result that makes the process robust. (Note: this property does not hold for the related concept of weak dominance, which is one reason we focus on strict dominance).

  2. Preservation of Nash Equilibria: This is the most critical property for your goal. The process of IESDS never eliminates a Nash Equilibrium. Any Nash equilibrium of the original game will survive every round of elimination and will be a Nash equilibrium of the final, reduced game. This is formally stated in Theorem 2 of the "Strategic games" lecture notes by Apt et al.

[PDF] Strategic games - CWI

These results are fundamental. This reading from the 'Strategic games' lecture notes formalizes the relationship between IESDS and Nash equilibria.

First, read Section 16, starting with 'Lemma 1 (Strict Elimination)'. This lemma is the core argument for why Nash equilibria are preserved. Then, read the short section at the top of page 20, 'Theorem 4 (Order Independence I)', which states the order-invariance property for finite games.

These properties mean you can confidently use IESDS as your first step when analyzing any game. It simplifies the game without losing any potential Nash equilibria, making your search for a solution much easier.

Practice Problem

Let's apply this. Consider the following game from the textbook by Tadelis. Your task is to find which strategy profiles survive the process of IESDS.

Player 2

L C R
Player 1
U 6, 8 2, 6 8, 2
M 8, 2 4, 4 9, 5
D 8, 10 4, 6 6, 7

Take a few minutes to work through this on your own. Look for a dominated strategy for either player, eliminate it, and then re-examine the smaller game. Repeat until you can't eliminate any more strategies.

Click here to see the step-by-step solution.

Step 1: Examine Player 1's strategies (U, M, D).

  • Is U dominated? Compare to M: 6<8, but 8>4. No. Compare to D: 6<8, but 8>4. No.
  • Is M dominated? Compare to U: 8>6, but 2<8. No. Compare to D: 8=8, but 4<10. No strict domination.
  • Is D dominated? Compare to U: 8>6, but 4<6. No. Compare to M: 8=8, 4=4, but 6<9. No strict domination.
    There are no strictly dominated strategies for Player 1.

Step 2: Examine Player 2's strategies (L, C, R).

  • Is L dominated? Compare to C: 8>6, 2<4. No. Compare to R: 8>2, 2<5. No.

  • Is C dominated? Compare to L: 6<8, 4>2. No. Compare to R: 6>2, 4<5. No.

  • Is R dominated? Let's compare it to C.

    • If Player 1 plays U, Player 2 gets 2 from R and 6 from C. (2 < 6)
    • If Player 1 plays M, Player 2 gets 5 from R and 4 from C. (5 > 4). So C does not dominate R.
      Let's compare R to L.
    • If Player 1 plays U, Player 2 gets 2 from R and 8 from L. (2 < 8)
    • If Player 1 plays M, Player 2 gets 5 from R and 2 from L. (5 > 2). So L does not dominate R.
      Let's re-read that! Wait. I made a mistake.
      Let's compare C and L for Player 2.
    • U: payoff 6 from C, 8 from L. (6 < 8)
    • M: payoff 4 from C, 2 from L. (4 > 2)
    • D: payoff 6 from C, 10 from L. (6 < 10)
      No domination between L and C.

    Let's re-check the problem. Maybe there is a mistake in my initial check. Let's look again at player 1. No, nothing there.
    Let's re-check player 2.
    Ah, let's look at the payoffs for Player 2.
    Compare C and L:

    • If P1 plays U, C gives 6, L gives 8. L is better.
    • If P1 plays M, C gives 4, L gives 2. C is better.
      No domination.
      Compare R and L:
    • If P1 plays U, R gives 2, L gives 8. L is better.
    • If P1 plays M, R gives 5, L gives 2. R is better.
      No domination.
      Compare R and C:
    • If P1 plays U, R gives 2, C gives 6. C is better.
    • If P1 plays M, R gives 5, C gives 4. R is better.
      No domination.

This is interesting. It seems there are no strictly dominated pure strategies in this game. This can happen. However, it's possible a mixed strategy dominates a pure one. Let's check that.

Consider a mixed strategy for Player 1: play U with probability and D with probability . The payoffs for Player 2 would be:

  • vs L:
  • vs C:
  • vs R:

Can we find a such that one of Player 2's strategies is dominated? Let's check if C can dominate R. We would need , which means or . Let's try (a 50/50 mix of U and D).

  • Expected payoff for P1 from 0.5U+0.5D: vs L: 7, vs C: 3, vs R: 7.
  • Expected payoff for P2 vs 0.5U+0.5D: vs L: 9, vs C: 6, vs R: 4.5.
    No new dominations arise from this specific mix.

Let's reconsider the problem statement from Tadelis. Ah, let's re-examine player 1's strategies M vs a mix of U and D.
Let's try a 50/50 mix of U and D for Player 1. The expected payoff for Player 1 is:

  • vs L:
  • vs C:
  • vs R:
    Now compare this to the payoff from M: (8, 4, 9).
  • vs L: 7 < 8. The mix is worse.
  • vs C: 3 < 4. The mix is worse.
  • vs R: 7 < 9. The mix is worse.
    So M dominates the 50/50 mix of U and D, not the other way around.

Let's try another mix. Let's try to find a mix of U and D that dominates M for Player 1.
We need a probability for U and for D such that:

  1. vs L: . Impossible.

This reveals something important: sometimes there are no strictly dominated strategies to eliminate! The solution to the exercise is that all strategy profiles survive IESDS. This is a valid outcome and tells us that this particular simplification method doesn't reduce the game. We'll need more advanced tools.

My apologies for the extended thought process, but this is a valuable exercise in itself. It demonstrates that you must rigorously check the inequality for all opponent strategies before declaring a strategy dominated. It also shows that IESDS is not a silver bullet; some games cannot be simplified this way.

The ability to introduce mixed strategies is a powerful extension of this concept, and it's something we'll explore in detail in the next module. The GTO video briefly shows an example (starting at 8:52) where a 50/50 mix of two strategies strictly dominates a third pure strategy. We won't focus on that now, but it's a good preview of where we are heading.

Conclusion

Today we explored a powerful technique for simplifying games based on the assumption of common knowledge of rationality.

Key Takeaways:

  • A strategy is strictly dominated if another single strategy provides a better payoff against all possible opponent moves.
  • Rational players will never play strictly dominated strategies.
  • Iterated Elimination of Strictly Dominated Strategies (IESDS) is the process of recursively removing these strategies from the game.
  • IESDS is a valid simplification tool because the order of elimination doesn't matter for strict dominance, and it never removes a Nash Equilibrium.
  • Some games are dominance solvable, meaning IESDS leads to a unique prediction. Many others are not, and the process terminates with multiple strategies remaining.

In the next lesson, we will shift our focus from eliminating "bad" strategies to identifying "good" ones. We will define and learn to compute the best response correspondence for each player. This will be our main tool for pinpointing pure strategy Nash equilibria by finding strategy profiles where every player is playing a best response to their opponents.

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