Recommended resources
The freely available resources this lesson will direct you to.
Hello! Welcome back to your course on DJing DnB.
In our previous sessions, you've built the essential skills for beatmatching in isolation. You learned to match the tempo of two different tracks with the pitch fader and, in our last lesson, you drilled the crucial skill of maintaining phase alignment using only the jog wheel with two copies of the same track.
Today, we bring it all together. The goal of this lesson is to perform a complete manual beatmatch by combining tempo (pitch fader) and phase (jog wheel) adjustments to sync two different DnB tracks. This is the foundational skill of DJing in practice. You'll learn to listen, diagnose, and correct both the speed and the alignment of two tracks simultaneously, transforming two separate pieces of music into one cohesive rhythm.
1. The Reality of the Mix: Constant Adjustment
In the last lesson, you saw that even identical tracks can drift out of phase. When mixing two different tracks, this challenge is amplified. Even if the BPM counters on the CDJs read "174.0," one track might be playing at 174.01 BPM and the other at 174.03 BPM. This tiny discrepancy, imperceptible at first, will cause the tracks to drift apart over several bars.
This is a fundamental aspect of DJing. A beatmatch is not a state you achieve once, but a process you must actively maintain. Think of it not as setting a parameter, but as managing a real-time system that requires a continuous feedback loop.
To understand why this happens and that it's a normal part of the process, have a quick look at this community discussion.
Tracks get out of sync after beat matching manually
This forum thread, 'Tracks get out of sync after beat matching manually', directly addresses the issue of drift. The key insight comes from the replies.
Read the replies from users 'Pasha' and 'STU-C'. Focus on their explanation that tiny, fractional differences in BPM cause tracks to drift and that continuous adjustment is a normal part of DJing.
As the forum members point out, this drift is inevitable. Your job as the DJ is to become an expert at two things:
- Detecting the drift with your ears as early as possible.
- Diagnosing whether the drift is a tempo issue (requiring a pitch fader adjustment) or a momentary phase issue (requiring a jog wheel nudge).
The core diagnostic question is: How quickly are the tracks drifting apart?
- If the beats are misaligned but seem to be holding their relative position, it's a phase issue. A quick nudge on the jog wheel will fix it.
- If one track consistently gets ahead of or falls behind the other over several bars, it's a tempo issue. You'll need to make a small adjustment with the pitch fader and then correct the resulting phase error with the jog wheel.
2. The Complete Beatmatching Workflow
Now, let's outline the full process. The following reading provides an excellent step-by-step guide to combining tempo and phase adjustments by ear.
The article 'How to Beatmatch' from DJ Tips breaks down the process into clear, actionable steps. It explains how to listen for drift and how to use both the jog wheel and pitch fader to correct it.
First, quickly review the four points under the section 'What are the basics of beatmatching?'. Then, read the section 'How To Beatmatch By Ear' in detail. Pay close attention to step 3, 'Adjust the tempo,' which explains how to decide whether to make a large or small pitch adjustment based on how fast the tracks are drifting.
Based on that reading and what we've learned, here is the complete workflow you will practice today:
- Prepare: With Track A playing, load Track B on the other deck. In your headphones, set a cue point for Track B on the first clear kick drum.
- Coarse Tempo Match: Look at the BPM of Track A. Use the pitch fader on Deck B to match its BPM as closely as possible.
- Launch and Align Phase: Start Track B on the "one" beat of a phrase from Track A. Immediately use the jog wheel to get the kick drums hitting at the exact same time. This is the phase alignment you practiced in the last lesson.
- Listen and Diagnose: Let both tracks play in your headphones. Listen carefully for 4-8 bars. Do the beats stay locked, or does one start to pull away?
- Correct and Refine:
- If Track B is getting ahead (rushing): It's too fast. Gently drag the jog wheel to bring it back in phase, and then make a very small downward adjustment on the pitch fader to slow it down.
- If Track B is falling behind (dragging): It's too slow. Gently nudge the jog wheel to bring it back in phase, and then make a very small upward adjustment on the pitch fader to speed it up.
- Iterate: After adjusting the tempo, the tracks will be out of phase again. Make another jog wheel correction. Now, return to step 4: Listen and Diagnose. Repeat this loop until the tracks hold together for an extended period (e.g., 16 bars).
3. Practical Exercise: The Full Beatmatch (35 minutes)
Time to put theory into practice.
Setup:
- Tracks: Choose two different DnB tracks from your collection. For this exercise, pick tracks with relatively simple, percussive intros and slightly different original BPMs (e.g., 174 BPM and 175.5 BPM).
- Deck A: This will be your "master" track, playing out loud (or just in your headphones for now).
- Deck B: This is the incoming track you will beatmatch.
- Mixer: Press the CUE button for Deck B. Use the CUE/MASTER knob on the DJM-900NXS2 to blend between the master output (Track A) and the cued channel (Track B) in your headphones. This allows you to hear both tracks together.
The Drill:
- Start Track A. Let it play.
- Follow the Complete Beatmatching Workflow outlined above to get Track B in sync with Track A.
- Your goal is to hold the two tracks in perfect sync for 16 bars (64 beats).
- Focus on the correction loop: Nudge/drag the jog wheel for immediate phase errors. Adjust the pitch fader for underlying tempo differences. Don't be afraid to go back and forth between the two controls. This interplay is the essence of manual beatmatching.
- If you get lost, don't worry. Stop Track B, re-cue it, and start the process again from the launch. Each attempt builds muscle memory and sharpens your ear.
A Powerful Tip for Diagnosing Speed:
If you're struggling to hear whether the incoming track is faster or slower, try this trick mentioned in the "Tips to improve your beat matching" section of the Pirate.com article:
- Before you start, deliberately move the pitch fader on Track B so it's obviously slower (e.g., -2% pitch). Now, when you mix, you know you'll need to nudge it forward and raise the pitch. This eliminates the initial guesswork and lets you focus on the degree of correction needed. You can do the same by starting with the track obviously too fast.
Conclusion
Excellent work. Today you've integrated all the individual components of beatmatching into a single, fluid process. You've moved from isolated drills to performing the complete, practical skill that is the bedrock of DJing.
Key Takeaways:
- A complete manual beatmatch involves a constant interplay between phase correction (jog wheel) and tempo adjustment (pitch fader).
- Drift between tracks is normal due to micro-BPM differences. Beatmatching is a continuous process of listening, diagnosing, and correcting.
- The speed of the drift tells you what to do: slow, consistent drift requires a pitch fader adjustment, while momentary misalignments are fixed with the jog wheel.
- This skill is not about perfection on the first try, but about the efficiency of your "correction loop."
Preview of the Next Lesson:
You now have the auditory skills to beatmatch manually. In the next lesson, we'll enhance this skill by exploring a powerful visual aid on the CDJ-3000s: the 'Stacked Waveform' view. This tool will help you confirm what your ears are hearing, allowing you to refine your accuracy and make your beatmatching even tighter and more reliable.