Recommended resources
The freely available resources this lesson will direct you to.
- Facial Expressions in Comics: 10 Tips to Help Youwww.youtube.com
- Body Language for Writers: 5 Easy Tips For Better Character Actions & Reactionswww.youtube.com
- How to Write Comics: Panel Descriptions - Oneshi Presswww.oneshipress.com
- When Silence Speaks: Letting the Illustrations Do the Talking in Graphic Novels - Writer's Digestwww.writersdigest.com
Welcome back. In the previous lesson, you looked at what readers see, what they read, and what they infer between panels. That distinction becomes especially useful when a story depends on something no one can see directly: a character’s fear, resentment, relief, or private decision.
This lesson is about giving an inner state an observable result. You’ll look at a six-panel exchange, study a few tools for showing emotion, and turn an abstract feeling into a panel description an artist can draw. Allow roughly 35–40 minutes, including time to examine the comic closely.
Give the feeling something to do
In prose, a sentence such as “Ada was jealous of her friend” can tell the reader exactly what Ada feels. In a comic script, that sentence may help an artist understand your intention, but it does not yet tell them what the reader will see. A drawable version needs a physical result: an action, expression, posture, or interaction with an object.
How to Write Comics: Panel Descriptions - Oneshi Press
Read Oneshi Press’s “How to Write Comics: Panel Descriptions” for its distinction between naming an emotion and describing its physical result.
In “Describe the Results,” begin with the paragraph opening “For most writers, prose is our most commonly used.” Read the explanation and example through the comparison between saying a character is annoyed and showing what she does. Notice that the emotion can still guide the artist; it simply cannot do the whole job of a panel description.
Consider a short comic in which Ada’s friend has just won a place that Ada also applied for. The private instruction Ada is jealous, but she wants to be a good friend gives the scene direction. A panel might make that tension visible like this:
Ada leans into her friend’s hug. One arm wraps around her friend’s back; in her other hand, Ada grips her own rejection letter, creasing its edge.
The hug and the letter pull in different directions. Neither gesture alone proves “jealousy,” and that is all right. The earlier announcement, the visible letter, and Ada’s mixed response give the reader evidence from which to infer an uncomfortable feeling. If the rejection has not been established earlier, the letter—or another clear story detail—must make its meaning legible. A visible cue works in context, not by magic.
This also separates two kinds of information in your script. You might tell the artist, “Ada wants to celebrate for her friend, but the rejection stings.” That is useful intent. The hug and the creased letter are the drawable evidence through which a reader can encounter it. The script can contain both; only the latter is guaranteed to appear on the page.
Watch a feeling change shape
Study this six-panel exchange from left to right across each row. A minister is presented with practical obstacles and responds with increasingly extravagant complaints.

In the first panel, another speaker lays out the aircraft problem with open, explanatory hands. The minister’s response begins in the next panel: he leans forward over the desk as he proposes a solution. By the third, one hand is thrust outward and the other is clenched as he demands, “What do you want, my blood?” In the bottom row, his body folds toward his knees; later, the page moves close to his wide eyes; finally, his complaints continue amid emphatic gestures.
The balloons matter. They tell us what he objects to—the aircraft, the counselors, the clutter—and give his outburst its verbal rhythm. The drawings tell us how the objections are landing. This is not a silent page, nor do we need to treat its speech as an invisible inner monologue. Its useful lesson is that the words and the body need not perform identical jobs. “I am frustrated” would add little to a panel already showing him nearly doubled over and demanding whether he must put his counselors on his knees.
Look especially at the close view of his eyes. It does not supply a new logistical fact. It asks you to dwell on his reaction before the exchange continues. The style is deliberately exaggerated; a quieter comic might use a hand stopping halfway toward a door or a smile held a moment too long. The principle is the same: choose the visible change that suits this character and this story’s tone.
Choose evidence, not an emotion symbol
Faces are powerful, but “draw her looking sad” often leaves too much unresolved. What kind of sadness: shock, exhaustion, embarrassment, grief held in check? A more specific physical choice gives the artist something to interpret and the reader something to notice.
Facial Expressions in Comics: 10 Tips to Help You
Watch “Facial Expressions in Comics: 10 Tips to Help You” from markcrilley for two ways a face can carry story information without explanatory dialogue.
In eyebrow variations, watch how changing one feature alters the impression of an otherwise similar face. Then skip to a silent reaction, where a character’s expression gets its own moment after another character speaks. Focus less on copying a particular expression than on asking what change the reader needs to register.
A face is one possible source of evidence. You can also use the body’s relation to other people and things. Someone who says “Stay” while leaving space beside them invites a different reading from someone who says “Stay” while blocking the exit. A character might carefully straighten a rejected application before putting it away, or fold it into a pocket without looking at it. These actions are not a universal code for a single emotion. Their meaning depends on what the reader knows about the character, the object, and the immediate situation.
That is why generic gestures can disappoint. Crossed arms do not automatically mean defensiveness; a person may simply be cold. Tears do not always mean sorrow. Even a blank expression can be a choice rather than an absence of feeling. Ask instead: What would this particular person do with this particular feeling, in this particular place? A character trying not to reveal disappointment may produce a more telling image than one allowed to announce it.
Visual detail can also make an abstract concern concrete. If a character fears losing their place in a group, you might show them hovering at the edge of a crowded table with a chair in hand while the others continue talking. The fear is private. The occupied space, waiting body, and unused chair are available to the reader. You need not label the inference in a caption unless the story requires a fact the image cannot establish.
Write the moment the artist can draw
When turning an internal sentence into a panel description, start with the story situation rather than a stock expression. What has just happened? What can the character touch, avoid, protect, conceal, or fail to do? Then select a single visible moment that carries the important tension.
For example, suppose your intention is Jonah is relieved that his partner offered to take the difficult shift, but ashamed of his relief. “Jonah feels relieved and ashamed” describes the emotional target, not the image. After the partner says, “I’ll take it,” a panel could show:
Jonah’s packed work bag rests beside his feet. He keeps one hand on its handle while looking at his partner; the other hand has already released the shift roster.
The bag, roster, and hands give the artist a moment to stage. They do not force an exact facial expression or viewing angle. They also leave room for interpretation: a reader may initially see hesitation rather than shame. If the story must establish Jonah’s precise reason for hesitating, you will need more supporting context elsewhere. Do not ask one ambiguous gesture to carry a fact that the plot depends on knowing with certainty.
A useful check on your own descriptions is to separate three questions:
- What does the artist need to know? Include the emotional intention when it helps them choose the right performance.
- What can appear in the image? Specify consequential behavior and details, not every incidental fold of clothing or item in the room.
- What can the reader reasonably infer? Test the panel against what the reader has learned so far, rather than what remains only in your notes.
You are not trying to ban thoughts or feelings from a script. You are making sure they have a route onto the finished page. Nor must every emotion become a large gesture: restraint, stillness, and a small interaction with a meaningful prop can be enough.
Conclusion
An internal state becomes comic-book storytelling when it affects something observable: a face, a body, an action, an object, or the space between people. Context makes that evidence interpretable; dialogue can add information without merely naming what the art already shows. Give your artist the emotional intention, then give them a moment they can draw.
Next, you’ll look more closely at which moments deserve panels—and how to move between them without repeating the same action.