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Lesson 43

Rubinstein Bargaining Model: Structure and Rules

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Introduction

In our previous module, we delved into games of incomplete information, culminating in our analysis of the Principal-Agent problem. We saw how hidden information (adverse selection) and hidden actions (moral hazard) create strategic challenges, forcing principals to design contracts that trade off incentives against risk.

Now, we pivot to a new and fundamental area of strategic interaction: Bargaining and Negotiation. In this module, we will largely step away from information asymmetry. Instead, we'll assume players have complete information about the game and each other's preferences. The core conflict arises from a direct clash of interests: how do two rational individuals agree to divide a shared resource or "pie"?

Your goal for this lesson is to learn the foundational model for analyzing such situations. You will describe the structure and rules of the Rubinstein alternating-offers bargaining model. This model is a cornerstone of modern game theory because it provides a clear and powerful prediction for how negotiations unfold over time when players are patient, forward-looking, and strategic.


From a Single Offer to a Negotiation

To understand the logic of alternating-offers bargaining, it's helpful to start with the simplest possible bargaining game: a one-shot, take-it-or-leave-it offer. This is known as the Ultimatum Game.

17. Backward induction: ultimatums and bargaining

Let's begin by watching this segment from a Yale lecture by Professor Ben Polak. It introduces the Ultimatum Game, which serves as the basic building block for more complex bargaining models.

Watch from 00:20 to 02:12. Focus on the simple structure: one player makes an offer, and the other can only accept or reject it. If rejected, both get nothing.

The Ultimatum Game is static. Real negotiations, however, often involve a back-and-forth exchange of counter-offers. What happens if, after a rejection, the roles are reversed and the other player gets to make an offer? This introduces the element of time and the strategic incentive to wait for a better deal.

To build this intuition, let's look at a simple two-period bargaining game. This is a direct stepping stone to the Rubinstein model.

17. Backward induction: ultimatums and bargaining

Professor Polak now extends the Ultimatum Game to a two-period model. This is where the core mechanics of the Rubinstein model—alternating offers and discounting—first appear.

Watch from 13:58 to 18:04. Pay close attention to these two crucial concepts: Alternating Offers: If Player 1's initial offer is rejected, Player 2 gets to make a counter-offer in the second period. Discounting: The 'pie' shrinks in the second period. This represents the cost of delay—time is valuable. The variable used for this is the discount factor, \delta.

This two-period model captures the essence of strategic negotiation. Player 1, when making their initial offer, must anticipate what Player 2 could get by rejecting the offer and moving to the second period. This kind of forward-thinking is the basis of the solution we will explore in the next lesson.


The Rubinstein Alternating-Offers Model

Ariel Rubinstein, in a seminal 1982 paper, generalized this structure to an infinite horizon. This was a major breakthrough because it avoids imposing an arbitrary deadline on the negotiation. The game can, in principle, go on forever. This structure forces us to find a solution that is stable regardless of how many rounds have passed.

Bargaining 101 (#12): Rubinstein Bargaining

This video by William Spaniel provides a concise description of the rules of the infinite-horizon Rubinstein bargaining model.

Watch from 00:38 to 01:22. The video lays out the complete structure that we will be working with.

Let's formally define the structure and rules of the game:

  1. Players: Two players, Player 1 and Player 2.
  2. The Pie: They are bargaining over the division of a pie of size 1. An agreement is a pair , where is Player 1's share and is Player 2's share, with .
  3. Time: The game takes place over a sequence of discrete periods, .
  4. Alternating Offers: In even periods (), Player 1 makes an offer. In odd periods (), Player 2 makes an offer.
  5. Responses: When one player makes an offer, the other player can either:
    • Accept (Y): The game ends. The pie is divided as proposed.
    • Reject (N): The game moves to the next period, and the player who just rejected the offer gets to make a counter-offer.
  6. Payoffs: If players agree on a split in period , their payoffs are discounted to present value.
    • Player 1's payoff:
    • Player 2's payoff:
      If they never agree, both players receive a payoff of 0.
  7. Discount Factors: The players have discount factors . A higher means a player is more patient. A close to 0 means they are very impatient and strongly prefer an agreement now rather than later.

This sequential process is visualized in the diagram below.

Sequential Bargaining (Rubinstein Bargaining Model) Structure
This diagram shows the alternating sequence of the Rubinstein bargaining model. Player 1 makes an offer at t=1. If Player 2 rejects it, Player 2 gets to make a counter-offer at t=2, but the value of the pie is now discounted by δ. This process continues indefinitely.

To solidify your understanding of these rules and the underlying assumptions, let's turn to a more formal text.

[PDF] Rubinstein's bargaining model

This document provides a rigorous, mathematical description of the model. Given your interest in a formal approach, reading this will clarify the precise components and assumptions that define the game.

Please read Section 2.1, 'Rubinstein’s model' (pages 15-17). Focus on: The description of the alternating offer dynamic. The list of five preference conditions (a-e), especially 'More pie is better' and 'Time is valuable'. The distinction between modeling the cost of time with a 'fixed bargaining cost' versus a 'fixed discounting factor'. Our focus will be on the discount factor.

The discount factor is a powerful and flexible concept. As noted in the resources, it can be interpreted in several ways:

  • Impatience: Players simply prefer to receive a payoff sooner rather than later.
  • Interest Rate: Money received today can be invested to earn interest, making it more valuable than the same amount of money received tomorrow.
  • Breakdown Probability: There might be an exogenous probability that the negotiations break down after each period. So, is the probability the game continues. This connects well to your goal of understanding planning in a "chaotic world" where outside events can suddenly end an interaction.

Describing Strategies in the Bargaining Game

Now that we have the rules, how do we describe a player's strategy? In this dynamic game, a strategy is not just a single action. It must be a complete plan of action that specifies what a player will do in every possible contingency.

A player's strategy must specify:

  1. The offer to make whenever it is their turn to propose.
  2. The decision to accept or reject for every possible offer they might receive from the opponent.

Crucially, this plan must cover all possible histories of the game, even histories that would not occur if the player followed their own strategy. This is essential for evaluating the credibility of threats and for applying the concept of subgame perfection, which we will use to solve the game.

The PDF resource you just reviewed provides a formal, set-theoretic definition of these strategies.

[PDF] Rubinstein's bargaining model

Let's revisit the same document to understand the formal mathematical construction of a strategy in the Rubinstein model.

Read Section 2.2, 'The model in mathematical terms' (pages 17-20). Don't worry about memorizing every symbol. Instead, focus on understanding the logic: How the sets of strategies, F for Player 1 and G for Player 2, are constructed as sequences of functions. How each function maps a history of past offers to a new action (either a new offer or a Y/N response). The observation that a strategy must specify actions even for histories that are inconsistent with the strategy itself.

This level of formal detail is exactly what's needed to analyze the game with mathematical precision. It ensures that our concept of a "strategy" is robust enough to handle the infinite, dynamic nature of the game.


Conclusion

In this lesson, we have constructed the Rubinstein alternating-offers bargaining model from the ground up. We started with a simple one-shot ultimatum and gradually added the key features of a real-world negotiation: alternating offers, the passage of time, and the discounting of future payoffs.

Key Takeaways:

  • The Rubinstein model describes a negotiation between two players over a divisible surplus (a "pie") across an infinite time horizon.
  • The core structure is alternating offers: Player 1 proposes, Player 2 responds; if Player 2 rejects, they propose, and Player 1 responds, and so on.
  • The cost of delay is captured by a discount factor (), where . A payoff of received in period is worth only today.
  • A player's strategy is a complete contingent plan, specifying their action at every possible turn and for every possible history of prior offers.

We have now meticulously set up the rules of the game. We have the players, the actions they can take, and how they value the outcomes. However, we have not yet determined how rational players would actually play.

In our next lesson, we will do just that. We will apply the concept of backward induction to identify the recursive relationship between offers in the Rubinstein model. This will be the first step toward finding the model's unique, and perhaps surprising, solution.