Welcome to the final lesson in our first module on professional sculpting techniques. In our last session, we mastered posing, discovering that clean deformations are best achieved on low-resolution meshes. However, creating high-quality, sellable models requires fine details, which in turn demand high-resolution meshes. This creates a classic workflow challenge: how do you manage these conflicting needs efficiently?
This lesson directly addresses that challenge. You will learn to manage mesh resolution effectively using Dynamic Topology, or Dyntopo. This powerful feature in Nomad Sculpt allows you to have the best of both worlds: a lightweight, responsive mesh that intelligently adds detail precisely when and where you need it. Mastering Dyntopo will dramatically speed up your workflow, freeing you to focus on creativity rather than constant technical adjustments—a vital skill for any professional 3D artist.
The Sculptor's Dilemma: Detail vs. Performance
In digital sculpting, the surface of your model is made of polygons (quads and triangles).
- Low Resolution: Fewer polygons mean a smaller file size, better performance, and smoother deformations for posing. However, you can't sculpt fine details.
- High Resolution: Many polygons are needed to capture crisp details like wrinkles, scales, or fabric textures. However, this makes the model heavy, slow to work with, and difficult to pose.

Traditionally, sculptors manage this by either subdividing the entire model to a high resolution (using the Multiresolution feature) or by periodically recalculating the entire mesh to have a uniform polygon density (using the Voxel Remesher). Both methods work, but they can be disruptive. Voxel remeshing requires you to constantly pause your sculpting to "remesh," and subdividing the whole object can make your device struggle if you only need detail in one small area.
To see the "old" workflow in action and understand the problem Dyntopo solves, the video below gives an excellent demonstration of sculpting with constant voxel remeshing.
Nomad Sculpting App – Dynamic Topology in Nomad
This clip from SouthernGFX shows the traditional sculpting workflow that relies on subdivision and manual voxel remeshing, highlighting how polygons get stretched and require frequent interruptions to fix.
Watch the segment from the beginning. Pay attention to how the artist has to stop sculpting and hit the "Remesh" button every time the polygons become too stretched. This is the exact workflow inefficiency that Dynamic Topology is designed to eliminate.
Dynamic Topology: The Smart Solution
Dynamic Topology, or Dyntopo, is an alternative mode that automatically adds or removes polygons under your brush as you sculpt. If you carve a fine line, Dyntopo adds tiny triangles to support that detail. If you smooth an area out, it removes unnecessary polygons to keep the mesh lightweight. This means you get resolution exactly where you need it, when you need it, without interrupting your creative flow.
The official Nomad Sculpt manual provides a concise and accurate technical description of this feature.
This section of the manual explains what Dynamic Topology is, how it works, and what its main settings are.
Read the entire section starting from the introduction. Then, review the tables and descriptions that cover the main parameters like Detail based on..., Prefer..., and Method.
To see this in practice, the next segment of the SouthernGFX video demonstrates Dyntopo beautifully. You'll see the mesh changing in real-time as the artist sculpts.
Nomad Sculpting App – Dynamic Topology in Nomad
This part of the video shows how to enable Dyntopo and demonstrates its immediate effect on the mesh while sculpting with different brushes.
Watch from this point. Notice how the wireframe becomes denser only in the areas where the artist uses the Clay and Crease brushes, and how smoothing the area simplifies the topology again.
Key Dyntopo Settings
To use Dyntopo effectively, you need to understand its core settings, located in the Topology menu.

- Enabled: The main toggle to turn Dyntopo on or off. Once enabled, a small "DynTopo" icon appears in the top left UI, allowing you to quickly toggle it for each tool.
- Detail: This slider controls how dense the new geometry will be. Its behavior depends on the mode selected in "Detail based on...":
- Screen: The density is relative to your zoom level. Zoom in for more detail, zoom out for less. This is intuitive for adding broad strokes from a distance and fine details up close.
- Radius: The density is determined by your brush size. A smaller brush creates smaller polygons (more detail). This is great for tools like Crease where you naturally use a small brush for fine lines.
- Constant: The density is a fixed value, regardless of zoom or brush size. This provides the most predictable and consistent results.
- Method: This determines what Dyntopo is allowed to do.
- Uniformisation: The default mode. It both adds and removes polygons to match the target detail level.
- Subdivision: Only adds polygons. It will never simplify the mesh, even when smoothing.
- Decimation: Only removes polygons. It's like a localized simplification brush.
For most of your work, you will likely use Uniformisation with either Screen or Constant detail.
Practical and Efficient Dyntopo Workflows
Knowing the settings is one thing; using them efficiently is another. Here are some professional workflows.
1. Free-form Sculpting and Detailing
This is the primary use case. Start your sculpt, enable Dyntopo, and just focus on building your forms. Use the Clay, Move, and Inflate tools without ever worrying about stretched polygons. When you're ready to add surface details like wrinkles, veins, or texture, simply increase the Dyntopo detail level (or zoom in, if using Screen mode) and use a tool like Crease or a custom alpha.
The SouthernGFX video shows exactly this process on a character sculpt.
Nomad Sculpting App – Dynamic Topology in Nomad
This clip demonstrates using Dyntopo to add high-frequency surface details to an almost-finished character model.
Watch the segment from here. See how Dyntopo effortlessly adds the geometry needed for wrinkles and veins, but only in the specific areas being sculpted.
2. The "Paint Resolution" Trick
Sometimes you know you'll need high detail in a specific area (like the face) but want to keep the rest of the model low-poly. Instead of subdividing the whole head, you can "paint" resolution just where you need it. This is a fantastic pro-tip from the Nomad community.
Using dynamic topology to add details / multiresolution? - Lounge - Nomad Sculpt
This forum thread contains an invaluable tip for localizing detail with Dyntopo.
Read the two short posts starting with the first reply and the one below it discussing alternative methods. The key technique is to use the Paint tool with Dyntopo enabled, but with color, roughness, and metalness all turned off. Brushing over an area will then simply add polygons without changing the shape or color.
3. Protecting Areas with Masks
What if you want to add detail near a sensitive area, like an eyelid, without accidentally altering its shape? You can use a mask to protect it. Dyntopo will not alter the topology of masked areas. This gives you precise control over its effects.
Nomad Sculpting App – Dynamic Topology in Nomad
This final clip demonstrates how masking can be used to protect parts of your model from being affected by Dynamic Topology.
Watch the short segment from here to see how a masked area remains untouched while sculpting with Dyntopo right next to it.
When to Use Dyntopo vs. Other Methods
Dyntopo is powerful, but it's not the only tool for managing topology. A professional workflow involves knowing when to use each method.
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Use Dynamic Topology for:
- The initial, free-form block-out and concepting phase.
- Adding localized surface details without increasing the polycount of the entire model.
- Quickly fixing stretched polygons in a specific area without doing a full remesh.
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Use Voxel Remesher for:
- Combining multiple, separate objects into a single, continuous mesh.
- When you need a completely new, clean, and uniform topology across the entire object after making major form changes.
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Use Multiresolution for:
- Working non-destructively on a model with a clean base topology.
- Posing. As we learned in the last lesson, you can drop to the lowest subdivision level for smooth deformations, then go back to the highest level to see your details on the new pose.
- Baking details for use in other applications (a more advanced topic).
Dyntopo creates a mesh of triangles that can look messy, while Voxel Remeshing and Subdivision maintain a cleaner structure of quads. For the free-form stage, Dyntopo is king. Once you are happy with the overall form, you might do a final Voxel Remesh to clean up the topology before moving to Multiresolution for final detailing and posing.
Conclusion
You have now completed the first module and are equipped with a powerful set of professional sculpting techniques. By understanding how to manage mesh resolution with Dynamic Topology, you can sculpt faster, more freely, and more efficiently on your mobile device. This is a cornerstone of a productive workflow, enabling you to bring your ideas to life quickly, whether for a client commission or for a product in your online store.
Key takeaways from this lesson:
- The Problem: High-resolution is needed for detail, but low-resolution is needed for performance and posing.
- The Solution: Dynamic Topology (Dyntopo) adaptively adds or removes polygons under your brush, giving you detail only where you need it.
- Efficient Workflow: Dyntopo eliminates the need for constant manual remeshing, allowing for a more fluid and creative sculpting process.
- Control is Key: You can control Dyntopo's behavior using the
Detail(Screen, Radius, Constant) andMethod(Uniformisation, Subdivision, Decimation) settings. - The Right Tool for the Job: Dyntopo is ideal for free-form sculpting, while Voxel Remesher is for merging and creating uniform topology, and Multiresolution is for non-destructive detailing and posing.
In our next module, we will shift gears from pure sculpting technique to the creative process. The next lesson, "Generate compelling 2D character or prop concepts using AI image generators," will show you how to leverage AI to create unique reference images that will serve as the blueprint for your next great sculpt.