Skip to main content

Someone wanted to learn this too, so Grasp built them a personal learning path.

You can keep exploring this one or create your own

Game Development

Module 2

Reusable Scenes and Event-Driven Scripts

Module 3

First-Person Movement and Camera Control

Module 4

Melee Combat and Damage Fundamentals

Module 5

Enemy Navigation, Perception, and Decisions

Module 6

Armed Enemies and Player Survival

Module 7

Kill Rewards and the One-Bullet Pistol

Module 8

HUD, Weapon Feedback, and Encounter Flow

Module 9

Building and Balancing the Action Arena

Module 10

Testing, Polish, and Linux Release