Welcome to the second module of our course. Having established the foundations of strategic reasoning with pure strategies, we now venture into a crucial extension of our model to handle uncertainty and unpredictability. In our previous lessons, we analyzed games where players commit to a single, deterministic action. However, as we saw in games like Matching Pennies, there are situations where no pure-strategy Nash Equilibrium exists. If any player's choice is predictable, the other has a profitable deviation. This creates a conceptual challenge: how do rational players behave in such contexts?
This lesson addresses that challenge by introducing mixed strategies, where players randomize their choices according to a probability distribution. You will learn the formal definition of a mixed strategy and, most importantly, master the fundamental skill of computing a player's expected payoff when facing opponents who play mixed strategies. This computational tool is the bedrock for analyzing a vast new class of equilibria, which we will explore in the lessons to come.
1. The Rationale for Randomization
In many strategic settings, being predictable is a vulnerability. Consider the simple game of Matching Pennies.

If Player 1 (Row) always chooses Heads, Player 2 (Column) will always choose Tails to win. But if Player 2 always chooses Tails, Player 1 should switch to Tails to win. This cycle of best responses means no pair of pure strategies is stable. The only way to not be exploited is to be unpredictable—to randomize.
To analyze games with random outcomes, we must refine our understanding of payoffs. We move from simple ordinal rankings to a framework of von Neumann-Morgenstern (vNM) preferences. This assumes a player's preferences over lotteries (probabilistic outcomes) can be represented by the expected value of a Bernoulli payoff function over deterministic outcomes. In short, the numbers in our payoff matrices now represent cardinal utilities that can be weighted by probabilities. Given your background in applied mathematics, the theoretical underpinnings of this framework may be of interest.
This chapter from Martin Osborne's An Introduction to Game Theory provides a rigorous introduction to mixed strategies. The first section motivates the concept, and the appendix delves into the supporting theory of expected utility.
First, read the introductory section 4.1.1 and 4.1.2 to see how games like Matching Pennies necessitate a probabilistic approach. Then, for a deeper dive into the preference theory, read the appendix section on expected payoffs in Section 4.12.1.
2. Defining Mixed Strategies
A mixed strategy for a player is a probability distribution over their set of pure strategies. If a player has a set of pure strategies , a mixed strategy is a vector of probabilities where each and .
A pure strategy is simply a degenerate mixed strategy where one probability is 1 and all others are 0.
The set of all possible mixed strategies for a player forms a convex set. For a player with pure strategies, this set can be visualized as a standard simplex in . Given your expertise in informatics and mathematics, the concise representation of mixed strategies and payoffs using linear algebra will be particularly useful.
[PDF] Lecture Notes on Game Theory Set 3 – Mixed Strategy Equilibria
These lecture notes from the London School of Economics offer a compact and formal treatment of mixed strategies, including their geometric interpretation.
Please read section 3.3 Bimatrix games for the formal definition of mixed strategies. Then, review section 3.5 Convex combinations and mixed strategy sets to understand the geometric structure of the strategy space.
3. Computing Expected Payoffs
The central task when analyzing mixed strategies is to compute a player's expected payoff. This is the probability-weighted average of the payoffs a player receives across all possible outcomes of the game.
The process involves three steps:
- For each possible outcome (i.e., each cell in the payoff matrix), calculate its probability of occurring by multiplying the probabilities with which each player chooses the corresponding pure strategy.
- For a specific player, multiply the probability of each outcome by that player's payoff in that outcome.
- Sum these values across all outcomes to find the player's total expected payoff.
The following video provides a clear, practical demonstration of this calculation using the Battle of the Sexes game.
Game Theory 101 (#11): Calculating Payoffs
This video walks through the step-by-step algorithm for calculating each player's expected payoff in a mixed strategy profile.
Watch from the algorithm description through the end of the calculations for Player 1 and Player 2. This will solidify the computational procedure.
Matrix Formulation
This calculation can be expressed more elegantly using matrix notation. Let Player 1's mixed strategy be a row vector and Player 2's be a column vector . If Player 1's payoff matrix is and Player 2's is , then their expected payoffs, and , are:
This formulation is not just notationally convenient; it is the standard for computational and algorithmic game theory.
[PDF] Lecture Notes on Game Theory Set 3 – Mixed Strategy Equilibria
This section of the LSE notes formally derives the matrix notation for expected payoffs.
Please read all of section 3.4 Matrix notation for expected payoffs. Focus on how the matrix products xAy and xBy correspond to the summation over all outcomes.
Example: Battle of the Sexes
Let's use the game from the video, which is a variant of the Battle of the Sexes.

Let's use the mixed strategies identified in the next lesson's material: The Man (Player 1) chooses Baseball with probability and Ballet with probability . The Woman (Player 2) chooses Baseball with probability and Ballet with probability .
The Man's expected payoff is:
Wait, something is not right in my manual calculation compared to the video. Let's re-verify the video's calculation. The video uses different payoffs and probabilities. Let's stick to the matrix in the image LINK and its notation.
Let's compute the Man's expected payoff if he plays pure Baseball (q=1) against the Woman's mix (p, 1-p):
And if he plays pure Ballet (q=0):
His total expected payoff for playing the mix is a weighted average:
This ability to calculate the expected payoff of a pure strategy against an opponent's mixed strategy is fundamental.
4. From Payoffs to Best Responses
The reason we compute expected payoffs is to determine a player's best response. A rational player will choose the strategy that maximizes their expected payoff, given their beliefs about what their opponents will do.
Let's revisit the expected payoffs for the Man's two pure strategies against the Woman's mix :
His best response depends on the value of :
- If , his unique best response is to play pure Baseball.
- If , his unique best response is to play pure Ballet.
- If , he is indifferent between Baseball and Ballet. In this specific case, any mixed strategy, including pure Baseball, pure Ballet, or any mix between them, is a best response.
This observation is the key to finding mixed strategy equilibria, which is the topic of our next lesson. An essential property of expected payoffs in two-action games is their linearity, which leads directly to this "all-or-nothing" or "indifference" structure for best responses.
This section of Osborne's text formally defines mixed strategy Nash equilibrium and then develops the concept of best response functions, which are based on the expected payoff calculations we've just discussed.
Please read the entirety of section 4.3 Mixed strategy Nash equilibrium. Pay close attention to the argument in subsection 4.3.3 that explains how the linearity of expected payoffs implies that a player's best response is either a single pure strategy or the set of all mixed strategies.
Conclusion
This lesson has laid the groundwork for analyzing games of uncertainty. We have moved beyond the deterministic world of pure strategies and equipped ourselves with the necessary conceptual and computational tools to handle randomization.
Key Takeaways:
- Mixed strategies are probability distributions over pure strategies, used to model unpredictability and analyze games without pure strategy equilibria.
- Analyzing mixed strategies requires vNM preferences, where payoffs are cardinal utilities whose expected values represent preferences over lotteries.
- The expected payoff of a mixed strategy profile is the probability-weighted average of the payoffs of all possible outcomes.
- This calculation can be performed algorithmically or expressed compactly using matrix notation ().
- A player's best response is the strategy that maximizes their expected payoff. For any given opponent strategy, a player's best response will be a pure strategy unless they are indifferent between multiple pure strategies.
In our next lesson, we will leverage this final point—the principle of indifference—to develop a powerful method for computing the mixed strategy Nash Equilibrium in 2x2 games.