Hello! Welcome back to our module on Advanced Modeling & Design Refinement.
In our last lesson, you learned how to use the Loft tool to create complex, transitional shapes between different 2D profiles. This skill is fundamental for designing organic and ergonomic parts. Now that you can create these sophisticated features, the next logical step is to learn how to duplicate them efficiently.
Today's Goal: Your learning outcome is to duplicate 3D features and bodies using the Pattern and Mirror tools.
Imagine designing a ventilation grille for a PC case, a pattern of bolt holes for a mounting bracket, or a perfectly symmetrical enclosure for a gaming accessory. Modeling each of these repeated elements one by one would be incredibly tedious and prone to error. The Pattern and Mirror tools are your solution. They allow you to create one feature and then replicate it precisely, saving you a tremendous amount of time and ensuring your designs are accurate and easy to modify.
1. Types of Patterns and the Objects We Can Pattern
In Fusion 360, the Pattern and Mirror tools are found under the Create menu. They operate on 3D geometry, distinguishing them from their 2D sketch counterparts you've used before.
There are three primary pattern commands for 3D objects:
- Rectangular Pattern: Duplicates objects in a grid (rows and columns).
- Circular Pattern: Duplicates objects around a central axis.
- Pattern on Path: Duplicates objects along a custom curve or edge.
And, of course, the Mirror command, which creates a symmetrical copy across a plane.

Before we use these tools, it's crucial to understand what you can pattern. The dialog for each tool will ask you to select a Pattern Type. The choice you make here has significant implications for how your model behaves.
[PDF] Fusion 360 Modeling: Under the Hood
This document from Autodesk, 'Fusion 360 Modeling: Under the Hood', provides an excellent, concise explanation of this concept. Understanding this distinction is one of the 'golden rules' of effective modeling in Fusion 360.
Please read Page 3 and the top of Page 4, from the heading 'Golden rules of modeling' down to the end of the section 'Patterning these two different object types can be thought of like this:'. Focus on the fundamental difference between a 'Body' (a lump of material) and a 'Component' (a part in an assembly).
To summarize the key idea:
- Patterning Features: Replicates a specific operation from your timeline (e.g., an extrude, hole, or fillet). This is best for adding repeated details to a single body.
- Patterning Bodies: Duplicates an entire solid body. This is useful when you need multiple, separate copies of a solid volume within the same component.
- Patterning Components: Creates instances of an entire component. This is the standard for assemblies. If you change the original component, all instances in the pattern will update automatically. This is analogous to using multiple identical bolts in a physical assembly.
2. Creating Patterns
Now let's see these tools in action. We'll use a single comprehensive video that demonstrates all three pattern types.
Fusion 360 Tutorial for Beginners - 7 | Fusion 360 Rectangular and Circular Pattern, Pattern on Path
This video from CAD CAM Tutorials provides a detailed walkthrough of the Rectangular, Circular, and Pattern on Path tools.
Watch the entire video (around 17 minutes). As you watch, pay attention to the specific dialog box options for each pattern type: Rectangular Pattern (0:00 - 10:39): Notice the options for Directions, Distance Type (Spacing vs. Extent), and how you can Suppress individual instances. Also, note the important section on 'Compute Options' (Identical vs. Adjust) when patterning on non-flat surfaces. Circular Pattern (10:39 - 13:11): Observe how an Axis is selected and how you can define the pattern by Quantity over a full circle or a specific Angle. Pattern on Path (13:11 - End): See how it combines a Path (a sketch line or edge) with Spacing and Quantity. Note the Orientation option, which controls if the patterned object rotates to follow the path's direction.
The Compute Option (Optimized, Identical, Adjust) for patterning features is a particularly important detail. As a general rule:
- Start with
Optimizedfor the best performance. - If the result is incorrect (e.g., a hole doesn't cut through a curved surface properly), switch to
Adjust. This mode is "smarter" as it re-evaluates the end condition for each instance but can be slower to compute. Identicalis a middle ground, useful when you know each instance should be an exact copy of the source.
3. Creating Symmetrical Designs with Mirror
The Mirror command is essential for any design that requires symmetry. It's conceptually simpler than patterning but just as powerful.

Fusion 360's Mirror Tool – The Right Way to Mirror Features, Bodies, and Components
This video from Tyler Beck of Tech & Espresso provides a clear and concise guide to using the Mirror tool effectively.
Watch these key segments to understand the workflow and common practices: Mirroring Features vs. Bodies (0:32 - 2:41): This reinforces the concept we discussed earlier. Notice how mirroring a feature applies it to an existing body, while mirroring a body can create a new, separate body (or join them). Using Construction Planes (2:41 - 4:18): This is a critical technique when no convenient face or origin plane exists at the center of your design. Timeline Order Matters (4:18 - 4:53): This is a crucial point. Features added after the mirror operation in the timeline will not be mirrored. To include them, you must drag them before the mirror feature in the timeline. Mirroring Components (5:48 - 7:27): This demonstrates the workflow for assemblies, which will be vital as you build more complex projects.
One excellent use case for mirroring features is in designing snap-fit enclosures, like the Raspberry Pi case in the LINK resource. The designer models one snap hook and its corresponding cutout, then simply mirrors those features to the other side to ensure perfect symmetry and alignment.
4. Your Turn: Practice Task
Let's apply these skills to a practical design. We'll model a simple mounting plate that could be used for a gaming headset holder or a camera mount.
Task: Design a Symmetrical Mounting Plate (15 minutes)
-
Create the Base:
- Start a new design. Create a sketch on the top plane.
- Draw a
Center Rectanglethat is 100mm wide and 50mm tall. - Finish the sketch and
Extrudeit up by 5mm to create the base plate body.
-
Create a Mounting Hole:
- Use the
Holetool (Create > Hole). - Place a hole on the top face of your plate.
- Set the hole type to Counterbore.
- Enter some reasonable dimensions: a counterbore diameter of 8mm, a counterbore depth of 2mm, and a main hole diameter of 4mm. Set the extent to
Through All. - Position the hole 10mm from the top edge and 10mm from the left edge.
- Use the
-
Pattern the Hole:
- Go to
Create > Pattern > Rectangular Pattern. - Set the
Pattern Typeto Features. Select the Hole feature from your timeline at the bottom of the screen. - For
Directions, select the two perpendicular edges of your plate. - Set the Quantity for the first direction to 2 and the Distance to 80mm.
- Set the Quantity for the second direction to 2 and the Distance to 30mm.
- Click OK. You should now have four identical counterbored holes.
- Go to
-
Add and Mirror a Feature:
- Create a sketch on the top face of the plate.
- On the left side only, sketch a small circular or rectangular cutout for a cable pass-through.
Extrudethis sketch downwards to cut through the plate.- Now, use the
Create > Mirrortool. - Set
Pattern Typeto Features and select the extrude-cut feature you just made. - For the
Mirror Plane, select the origin plane that runs vertically through the center of your part (it should be the YZ or XZ plane, depending on your initial sketch orientation). - Click OK. The cutout should now be perfectly mirrored on the right side.
You've now efficiently created a symmetrical, manufacturable part using patterns and mirrors.
Conclusion
You've now added two of the most significant time-saving toolsets to your modeling arsenal. By mastering patterns and mirroring, you can create complex, repetitive, and symmetrical geometry with minimal effort, allowing you to focus more on the creative aspects of your design.
Key Takeaways:
- Use Rectangular, Circular, and Path patterns to duplicate geometry in organized arrangements.
- Use the Mirror command to create perfect symmetry across a plane.
- The
Pattern Typeis critical: use Features for details on one body, Bodies for separate lumps of material, and Components for assembly instances. - The Timeline is paramount. The order of operations determines what gets patterned or mirrored. Features must exist before the pattern/mirror feature in the timeline to be included.
Next Lesson Preview:
In our next lesson, we will explore the Split Body and Combine tools. While Pattern and Mirror are used to create new geometry, Split and Combine are used to manage and modify existing solid bodies. These tools are the key to designing multi-part objects, like enclosures with lids or complex parts that need to be broken down for 3D printing, bringing us one step closer to your goal of designing custom accessories.