Skip to main content

Welcome to a Grasp lesson

Create a free account to keep studying and create your own study path.

Lesson 43

Constraint Equations for Contacting Surfaces

Recommended resources

Hello! Welcome to the next lesson in our journey through advanced kinematics.

In the past two lessons, we developed a systematic method for analyzing systems with constraints imposed by inextensible strings. We learned to formulate algebraic equations based on constant string length and then differentiate them to find the relationships between velocities and accelerations.

Today, we shift our focus to a different, but equally important, type of constraint: the constraint imposed by surfaces in contact. The goal of this lesson is to learn how to derive geometric constraint equations for systems involving surfaces in contact, such as wedge-block systems. Instead of a constant length, our guiding principle will be the physical impossibility of two solid objects passing through one another. This geometric condition will allow us to derive a new set of kinematic relationships.

1. The Fundamental Principle of Contact Constraints

Imagine a block sliding down a wedge. The block and the wedge are separate bodies, but their motions are not independent. The block must remain on the surface of the wedge. This means they cannot move into each other, nor can the block (usually) fly off the surface.

This simple physical idea can be stated with mathematical rigor. Let's consider two bodies, A and B, in contact along a surface. Let be the unit vector that is normal (perpendicular) to the contact surface at a point.

The core constraint is that the component of the relative velocity perpendicular to the surface must be zero. If it weren't, the bodies would either be separating or interpenetrating.

This is equivalent to stating that their velocity components along the normal direction must be equal:

If the bodies remain in contact, the same logic applies to their accelerations. The components of their acceleration normal to the surface must be equal:

This equation is the geometric constraint equation for surfaces in contact. Our main task in these problems is to define the accelerations and and the normal vector , and then use this equation to find the relationship between their motions.


2. Method 1: Decomposition in an Inertial Frame

The most direct way to apply the contact constraint is to work in a fixed "ground" reference frame (an inertial frame). We will analyze the classic system of a block sliding on a frictionless movable wedge.

The following video provides a careful, step-by-step derivation of the constraint relationship for just such a system. It uses a tilted coordinate system, but the underlying logic is precisely what we discussed.

Particle on a Moving Wedge (2004HL 2014HL)

This video, 'Particle on a Moving Wedge', demonstrates how to connect the acceleration of the block to the acceleration of the wedge. The crucial part for our lesson is the geometric argument that relates their components of acceleration.

Please watch the segment from 09:09 to 13:48. Focus on the core argument presented around the 11-minute mark: why the y-component of the particle's acceleration must equal the y-component of the wedge's acceleration in a coordinate system aligned with the incline. This is the derivation of the geometric constraint.

Let's break down the logic from the video with a more formal vector approach.

Setup:

  • A wedge of mass and angle rests on a frictionless horizontal surface.
  • A block of mass rests on the frictionless inclined face of the wedge.
  • The system is released from rest. The wedge will accelerate horizontally, and the block will slide down.

Derivation:

  1. Define Accelerations (in the ground frame):

    • The wedge can only move horizontally. Its acceleration is , where is the horizontal unit vector.
    • The block moves both horizontally and vertically. Its acceleration is .
  2. Define the Constraint Direction:

    • The constraint is applied in the direction normal to the contact surface. Let's call this the direction, and the direction parallel to the incline the direction.
    • The normal direction is tilted at an angle from the vertical.
  3. State the Constraint: The components of acceleration of the block and the wedge in the normal direction () must be equal.

  4. Decompose the Accelerations:

    • Wedge: The wedge's acceleration is purely horizontal, . We need to find its component in the direction. From geometry, the angle between the horizontal axis () and the normal axis () is . Therefore, the projection is:

      (This is exactly the result a_y = a sin(theta) derived in the video at 13:20, where their a is our A).

    • Block: The block's acceleration is . We can also express it as the sum of the wedge's acceleration and the block's acceleration relative to the wedge, .

      The key insight is that the relative motion is constrained to be parallel to the incline (in the direction). It has no component in the normal () direction.

      Therefore, when we look at the components of in the direction, the relative motion part contributes nothing. The entire component of the block's acceleration comes from the motion of the wedge it's sitting on.

This confirms our constraint equation. The component of the block's acceleration perpendicular to the incline is equal to . This relation between the block's motion and the wedge's acceleration is the geometric constraint we need to solve the full dynamics problem. The video you watched continues in the next section ([LINK](https://www.youtube.com/watch?v=C1LfDh33wj0)-3) to use this very constraint to solve for the unknown accelerations.


3. Method 2: A More Elegant View from a Non-Inertial Frame

Your strong mathematical foundation makes you well-equipped to appreciate a more abstract and often more efficient method: analyzing the system from a non-inertial (accelerating) reference frame.

Let's place ourselves on the accelerating wedge and see how the block moves from our new perspective.

Mechanics III: Dynamics

The following handout from a Physics Olympiad training series offers a very concise and elegant solution to the wedge problem. It demonstrates the power of choosing the right reference frame.

Read the solution to Problem 4(a). Pay special attention to the sentence: 'Next, work in the noninertial frame of the wedge, where the block only moves parallel to the slope.' This is the key kinematic simplification. Notice how it allows them to write a simple force balance equation perpendicular to the slope.

The resource you just read jumps right into the solution. Let's explore the reasoning behind this powerful technique with another video.

Mass on a moving wedge

This video, 'Mass on a moving wedge', explicitly discusses why one might choose an accelerating reference frame. It helps build the intuition for the method used in the previous reading.

Watch the segment from 06:58 to 10:21. The speaker explains that from the ground, the block's motion is complex. But from the wedge's frame, the motion is simple: it just slides along the incline. This simplifies the kinematic constraint. (He also introduces a 'fictitious force', which is the price for using an accelerating frame—a concept we'll fully explore in dynamics).

Let's summarize the kinematic argument for this method:

  1. Ground Frame (Inertial): The block's acceleration vector points in a complicated direction, being the sum of the wedge's horizontal motion and its own slide downwards. The constraint is a relationship between components of acceleration.
  2. Wedge Frame (Non-Inertial): An observer on the wedge sees the wedge as stationary. From this perspective, the block's motion is simple: it accelerates purely along the surface of the incline. Let's call this relative acceleration . The kinematic constraint is embedded in the very description of motion in this frame. The trajectory is one-dimensional.

The challenge is that Newton's second law () doesn't hold in its simple form in an accelerating frame. One must add "fictitious forces," as mentioned in the video. While the full dynamics of this are a future topic, the kinematic simplification itself is a powerful tool to understand now. For any wedge-block problem, you can always state that in the reference frame of the wedge, the block's acceleration is purely parallel to the surface of contact.

Test your understanding!

A wedge of angle is accelerating horizontally to the right with a constant acceleration . A block on the wedge is accelerating relative to the wedge down the incline with a magnitude of .

What is the acceleration of the block as measured by an observer on the ground? Give your answer as a vector in terms of the standard horizontal () and vertical () unit vectors.

Show answer

The acceleration of the block in the ground frame () is the vector sum of the wedge's acceleration () and the block's acceleration relative to the wedge ( or ).

We are given .

We need to express in terms of and . The vector has a magnitude of 4 m/s² and points down the incline. An incline angle of means the vector points at an angle of below the horizontal.

We can decompose into its horizontal and vertical components:

  • Horizontal component: m/s².
  • Vertical component: m/s² (negative because it's downwards).

So, .

Now, we perform the vector addition:

The acceleration of the block with respect to the ground is m/s².


Conclusion

Today, we've extended our understanding of constraints from simple 1D string systems to 2D geometric constraints for surfaces in contact.

Key Takeaways:

  • The fundamental principle for bodies in contact is that their components of acceleration normal (perpendicular) to the contact surface must be equal: .
  • Method 1 (Inertial Frame): We can apply this rule by decomposing the acceleration vectors of each body in a fixed coordinate system and equating their components normal to the contact surface.
  • Method 2 (Non-Inertial Frame): Often, it's kinematically simpler to analyze the motion from the reference frame of one of the bodies (e.g., the wedge). In this frame, the other body's motion is simplified (e.g., purely along the incline), which directly represents the constraint.

Mastering both perspectives will provide you with a versatile and powerful toolkit for tackling complex dynamics problems.

Preview of the Next Lesson:

We have now studied string constraints and surface constraints in isolation. The next logical step is to tackle problems where both are present. In the next lesson, we will learn to solve problems involving complex pulley systems with multiple strings and moving pulleys using systematic methods. This will often involve combining the length-differentiation method with the geometric constraints we learned today, preparing you for true JEE Advanced and Olympiad-level challenges.