Hello! Let's continue our deep dive into relative motion.
In our last lesson, we established a rigorous framework for finding the minimum separation between two objects. The cornerstone of that discussion was the condition that at the moment of closest approach, the relative velocity vector is perpendicular to the relative position vector: . We also derived a powerful formula for the minimum separation distance, .
Today, we address a crucial special case of this principle. What if the minimum possible separation is zero? This is the condition for a collision. Our goal is to derive and apply the condition for collision or interception between two objects using relative velocity vectors. This concept is fundamental to solving a wide range of "interception" problems common in competitive exams like the JEE Advanced.
1. The Mathematical Condition for Collision
The most direct way to derive the condition for collision is to start from our result for minimum separation from the previous lesson:
A collision or interception occurs if and only if the minimum separation distance is zero. Setting in the equation above immediately leads to the conclusion that the numerator must be zero:
Here, is the initial relative position vector, and is the constant relative velocity.
The cross product of two non-zero vectors is zero if and only if they are parallel (or anti-parallel). Therefore, the rigorous condition for a collision is:
This means that for a collision to occur, the relative velocity vector must be collinear with the initial relative position vector.
Let's visualize what this means. In the reference frame of object A, A is stationary at the origin. For object B to collide with A, its path must be a straight line aimed directly at the origin. This implies that its velocity vector in this frame, , must point exactly along its initial position vector relative to the origin, , but in the opposite direction.

2. Solving Interception Problems
This condition is the key to solving interception problems, where you typically need to find the direction an object must travel to intercept another.
To see how this condition simplifies in practice, let's consider a common setup. Suppose at , object A is at the origin and object B is at .
- Initial relative position: .
- Relative velocity: .
Now, let's apply the collision condition :
Using the distributive property of the cross product and the facts that and :
Since , this forces the term in the parenthesis to be zero:
This reveals a powerful strategy: For two objects to collide, the components of their velocities perpendicular to the line initially joining them must be equal. This ensures that their relative velocity has no component perpendicular to this line, meaning the relative motion occurs purely along the line connecting them.
The following resource provides a clear solution strategy based on this principle and includes worked examples.
Chapter 4 Relative Velocity: Collisions and Interceptions
The following chapter section from 'Introduction to Applied Mathematics' is dedicated to collisions and interceptions. It formalizes the strategy we just derived and applies it to several problems.
Please read Section 4B, 'Collisions and Interceptions' (starts on page 115). Pay close attention to the 'Solution Strategy' box and how it is applied in Example 4B1 and 4B2. Note how the core idea is always to equate the velocity components perpendicular to the initial line of separation.
3. Time to Collision
Once we've established the condition for a collision course, calculating the time it takes for the interception to happen is straightforward. In the relative frame, one object moves directly towards the other (which is stationary). The problem is reduced to 1D motion.
- The distance to be covered is the initial separation, .
- The speed of approach is the magnitude of the relative velocity, .
Therefore, the time to collision is:
This is a direct application of time = distance / speed in the relative frame.
Test your understanding!
At , a police car P is at rest at the origin . A getaway car G is at position meters, moving with a constant velocity m/s.
The police car immediately starts moving with a constant speed of 25 m/s to intercept the getaway car.
- In what direction (as an angle with the positive x-axis) must the police car travel?
- How long will the interception take?
Show answer
Let's break this down systematically.
1. Set up the vectors:
- Initial position of P:
- Initial position of G:
- Velocity of G:
- Velocity of P: , where is the angle we need to find.
2. Apply the collision condition:
The initial line joining the cars is along the x-axis. Therefore, for interception, the y-components of their velocities must be equal.
This means . (We take the positive root as the police car must move into the first quadrant to intercept).
The direction is .
3. Calculate the time to collision:
First, find the relative velocity vector.
The relative velocity of the police car with respect to the getaway car is:
Now, find the initial relative position:
The time to collision is:
The interception will take 6 seconds. Notice how the relative velocity is purely along the x-axis, directed opposite to the initial relative position, confirming our condition.
4. Practice Problems
To solidify your understanding, it is crucial to solve a variety of interception problems. The resource you read earlier provides an excellent set of exercises.
Exercise 4B – relative velocity problems involving interceptions and collisions
Now, apply the principles we've discussed to solve the following problems from the 'Introduction to Applied Mathematics' chapter.
Please attempt questions 1, 3, and 5 from 'Exercise 4B' on pages 117-118. The solution strategy is the same for all: set up a coordinate system, write the velocity vectors, and equate the velocity components perpendicular to the line of initial separation to find the unknown angle or speed. Then, use the relative velocity along the line of separation to find the time. Answers are available at the end of the PDF for verification.
Conclusion
Today we have rigorously derived the condition for collision, showing it to be a special case of the minimum distance problem where the minimum distance is zero. This led us to the fundamental requirement that the relative velocity vector must be collinear with the initial relative position vector.
Key Takeaways:
- The formal condition for a collision between objects A and B is .
- In practice, this simplifies to a powerful problem-solving technique: the components of the objects' velocities perpendicular to the line initially joining them must be equal.
- Once the collision course is determined, the time to collision is found by dividing the initial separation distance by the magnitude of the relative velocity: .
Preview of the Next Module:
We have now concluded our detailed study of relative motion. In the next module, we will shift our focus to a new type of motion: circular motion. We will begin by defining angular kinematic quantities (angular position, velocity, and acceleration) and deriving their relationships using calculus, laying the foundation for analyzing objects moving in circles.