In our previous lesson, we established a systematic method for translating complex relationship dilemmas into the structured language of game theory by constructing payoff matrices. You now have the tools to model a scenario, define players and strategies, and assign utility values to represent the preferences of each person involved.
Today, we take the critical next step: solving the game. Our objective is to analyze the best-response dynamics in a three-player vee game. We will develop a rigorous method for identifying each player's optimal choices and determining whether these choices lead to a stable outcome. This process of finding an optimal strategy given certain constraints is a core concept in operations research and should feel conceptually familiar.
The Logic of Best Response
Once a game is defined by its payoff matrix, the central question for each player is: "Given what I believe the other players will do, what is my best possible move?" The answer to this question is called a best response.
[PDF] Game Theoretic Models of Dynamic Interaction
For a formal definition, let's consult a concise academic resource. These lecture slides from ETH Zurich provide the core concepts we need.
Please read the slide titled "“Solving a game”" (page 6). Focus on the definition of Best response. This formally defines a player's best response R_i as the action that maximizes their payoff (or, as written here, minimizes their cost), given the actions of the other players.
A best response is fundamentally a player-specific optimization. The goal is to maximize one's own utility function, holding the strategies of others as fixed parameters. A Nash Equilibrium, which we are ultimately looking for, is a state where every player is simultaneously playing a best response to everyone else.
A simple, systematic way to find all best responses in a matrix game is often called the "underline" or "asterisk" method. This technique turns the search for equilibria into a straightforward visual exercise.
Game Theory 101 (#6): Best Responses
The YouTube channel William Spaniel provides an excellent tutorial on this method. It is a highly efficient way to analyze a game matrix.
Please watch the full video. Pay close attention to the following steps: The initial definition of best response and its link to Nash equilibrium. The process of fixing one player's strategy and finding the other player's best response by comparing payoffs within that column or row. Notice how an asterisk is used to mark the highest payoff. How this process is repeated for the second player. The crucial conclusion: an outcome where all payoffs are marked with an asterisk is a pure-strategy Nash equilibrium.
This method is powerful because it guarantees you find all pure-strategy Nash equilibria without having to check every single outcome individually.
Applying Best-Response Analysis to a Vee Game
Now, let's apply this systematic approach to the more complex three-player vee game. As we saw last time, we represent this with layered matrices, where the third player's choice determines which matrix the other two are playing in.

The logic of finding best responses remains the same, but the procedure requires an additional step.
- To find the best responses for Arm 1 (row player) and Arm 2 (column player), we perform the asterisk method on each matrix layer independently.
- To find the best response for the Hinge (the "matrix-choosing" player), we must compare their payoffs across the matrices for each given combination of the other two players' strategies.
This can be tricky to visualize. The following explanation provides a clear, text-based guide to this exact process.
Pure Nash Equilibria 3 players game - Economics Stack Exchange
This post on the Economics Stack Exchange forum provides a perfect walkthrough for finding Player 3's best responses in a layered matrix game.
First, read the part that clarifies the structure: Player 3 chooses the matrix. This reinforces the model from our last lesson. Then, focus on the core instruction for finding the hinge's best responses. For each of the four cells, you must compare payoffs between matrices. The explanation shows that for the top-left cell, you compare Player 3's payoff in the top matrix to their payoff in the top-left cell of the bottom matrix, and mark the higher one. This process is repeated for all four-cell positions.
Worked Example: The Disclosure Dilemma Revisited
Let's return to the "Disclosure Dilemma" from our previous lesson and solve it.
- Players: Hinge (H), Arm 1 (A1), Arm 2 (A2).
- Hinge's Strategies:
Disclose Immediately(Top Matrix),Wait(Bottom Matrix). - Arms' Strategies:
React Supportively,React with Insecurity.
Here are the complete payoff matrices, with payoffs as (H, A1, A2).
Matrix 1: Hinge chooses Disclose Immediately
| Arm 1 / Arm 2 | Supportive (A2) | Insecure (A2) |
|---|---|---|
| Supportive (A1) | (10, 8, 8) | (4, 9, 2) |
| Insecure (A1) | (4, 2, 9) | (1, 3, 3) |
Matrix 2: Hinge chooses Wait
| Arm 1 / Arm 2 | Supportive (A2) | Insecure (A2) |
|---|---|---|
| Supportive (A1) | (7, 5, 5) | (2, 6, 0) |
| Insecure (A1) | (2, 0, 6) | (0, 1, 1) |
Now, let's find the best responses systematically:
-
A1's Best Responses (Rows):
- Matrix 1: If A2 is Supportive, A1 prefers 8 to 2 (
Supportive). If A2 is Insecure, A1 prefers 9 to 3 (Supportive). - Matrix 2: If A2 is Supportive, A1 prefers 5 to 0 (
Supportive). If A2 is Insecure, A1 prefers 6 to 1 (Supportive). - Result:
Supportiveis a dominant strategy for A1 in this game. We can underline A1's payoffs in the top row of both matrices: (10, 8, 8), (4, 9, 2), (7, 5, 5), (2, 6, 0).
- Matrix 1: If A2 is Supportive, A1 prefers 8 to 2 (
-
A2's Best Responses (Columns):
- Matrix 1: If A1 is Supportive, A2 prefers 8 to 2 (
Supportive). If A1 is Insecure, A2 prefers 9 to 3 (Supportive). - Matrix 2: If A1 is Supportive, A2 prefers 5 to 0 (
Supportive). If A1 is Insecure, A2 prefers 6 to 1 (Supportive). - Result:
Supportiveis also a dominant strategy for A2. We can underline A2's payoffs in the left column of both matrices: (10, 8, 8), (4, 2, 9), (7, 5, 5), (2, 0, 6).
- Matrix 1: If A1 is Supportive, A2 prefers 8 to 2 (
-
Hinge's Best Responses (Matrices):
- If A1 and A2 are both
Supportive(top-left cell), H prefers 10 (Disclose) to 7 (Wait). We underline the 10. - If A1 is
Supportiveand A2 isInsecure(top-right), H prefers 4 (Disclose) to 2 (Wait). We underline the 4. - If A1 is
Insecureand A2 isSupportive(bottom-left), H prefers 4 (Disclose) to 2 (Wait). We underline the 4. - If A1 and A2 are both
Insecure(bottom-right), H prefers 1 (Disclose) to 0 (Wait). We underline the 1. - Result:
Disclose Immediatelyis a dominant strategy for the Hinge. We underline all of H's payoffs in the top matrix: (10, 8, 8), (4, 9, 2), (4, 2, 9), (1, 3, 3).
- If A1 and A2 are both
-
Identify Nash Equilibrium:
We look for the cell where all three payoffs are underlined. This occurs only in one place:(10, 8, 8)
This corresponds to the strategy profile: (H: Disclose Immediately, A1: React Supportively, A2: React Supportively). This is the single pure-strategy Nash Equilibrium of this game. It represents a stable, self-enforcing outcome. Given that the hinge discloses immediately and the other arm reacts supportively, it is in each partner's best interest to also react supportively.
Dynamic Paths to Equilibrium
The analysis above identifies a static equilibrium. But how might players arrive there? One intuitive model is iterated best response, where players take turns adjusting their strategy. This mirrors a real-life process of negotiation or behavioral adjustment.
[PDF] Game Theoretic Models of Dynamic Interaction
The same lecture slides also introduce this dynamic concept.
Please read the slides titled "Best response dynamics" and "Iterated best response" (pages 21-22). The key idea is an iterative algorithm: start somewhere, check if it's an equilibrium, and if not, one player switches to their best response. The proposition that this process converges in a class of games called "potential games" is an important result, assuring that in well-behaved scenarios, this adjustment process will settle down.
While we won't delve into the mathematics of potential games, the concept of iterated best response provides a powerful narrative for how a vee might find its footing. Starting from a state of misunderstanding, one partner might adjust their behavior, prompting another to adjust in turn, and so on, until a stable equilibrium (like the one we found) is reached.
An Alternative: Sequential Decisions and Backward Induction
Our analysis so far has assumed a simultaneous-move game. But what if decisions are made in sequence? For example, the Hinge decides to disclose, A1 observes this and then reacts, and A2 observes both actions before reacting. This is a sequential game, best represented by a game tree.
The tool for finding best responses in this context is backward induction. We start at the end of the game and work our way back to the beginning.
Ashley Hodgson provides a very clear explanation of this powerful technique using a 3-player example.
Watch the first half of the video to grasp the core logic: What backward induction is and how it applies to sequential games. The setup of a 3-player game tree. The crucial process of solving the game by starting at the final player's decision nodes and "pruning" the branches they would never choose.
Backward induction finds a Subgame Perfect Nash Equilibrium (SPNE), which is a stronger equilibrium concept. It ensures that players' strategies are best responses at every possible stage of the game, not just at the beginning. This is a crucial concept for analyzing commitments and threats, as it rules out any threats that a player would not rationally carry out if called upon to do so.
Conclusion
Today, we developed the core analytical skill of a game theorist: solving a game. You learned how to find stable outcomes by systematically identifying each player's optimal choices.
Key Takeaways:
- A best response is a player's optimal strategy, given the strategies of the other players.
- A Nash Equilibrium is a strategy profile of mutual best responses, representing a stable outcome with no incentive for unilateral deviation.
- We can find pure-strategy Nash Equilibria efficiently by marking best responses for each player in the payoff matrix. This method extends to the 3-player vee structure.
- Iterated best response offers a dynamic model of how players might adjust their behaviors over time to reach an equilibrium.
- For sequential games, the equivalent tool is backward induction, which finds a more robust equilibrium by analyzing best responses from the end of the game to the beginning.
In our next lesson, we will move from the "how" to the "what." Having found the Nash equilibria, we will focus on how to interpret these pure-strategy Nash equilibria as potential stable outcomes in a vee game, exploring what these mathematical solutions tell us about the health, stability, and potential conflicts within the relationship.